Indarien
September 24th, 2017, 15:08
I'm not sure if something changed in v3.3.2 or I've just never noticed this before, but I started a game up yesterday (around 2300 UTC for troubleshooting purposes) and within a few minutes several players outside my group had joined. They dropped, but then a different group joined. This seems to have filled all the open sockets on my connection, so my actual players could not join. When I checked the connection table, I was showing ~50 connections to my server, plus a number waiting to Time-Out.
Backing out to the launcher, I generated a new alias, sent it to my players, and we had no issues after that point, although I did end up with 1 random player jumping in (a player using the name 'Scott') who was on long enough to go, "Whoops, this is not my game" and then drop.
So I'm not sure if there is something advertising the alias, or the server coordinating this was a bit wonky yesterday, but I thought I'd mention it here in case other people were having this problem or something odd is happening with aliases and the 3.3.2 update.
Thanks.
Backing out to the launcher, I generated a new alias, sent it to my players, and we had no issues after that point, although I did end up with 1 random player jumping in (a player using the name 'Scott') who was on long enough to go, "Whoops, this is not my game" and then drop.
So I'm not sure if there is something advertising the alias, or the server coordinating this was a bit wonky yesterday, but I thought I'd mention it here in case other people were having this problem or something odd is happening with aliases and the 3.3.2 update.
Thanks.