ArcebU
September 22nd, 2017, 19:54
Hello,
Reading some of the UA material on feats, I noticed a few things:
They have a pattern of general race feat and then a specific sub-race feat where applicable.
Aasimar and Eladrin were not mentioned since everything seemed to be PHB
A few of the race feats seemed more like they should have been on the race already or were alien to the race they were on.
For this experiment, I will be making some observations of Fey Teleport and Human Determination before throwing out some ideas for feats specific to Aasimar or Eladrin.
However, before all of that the philosophy of feats as I understand it in 5e *was to add depth to the character. 1v1ing a NPC with brawler or grappler can be as surprising as it is intense and adds color to the world, this works both ways. With that, said feats come with certain expectations normally:
They are the result of training.
They add new, break, or support existing mechanics.
Feats have a wide breath for variety and so I am assuming my expectations were wrong given this UA’s direction. Nevertheless, for the sake of being as terse as possible I will assume I was right and move on.
Human Determination –
A brief look at humans show that they do not really need skill points though it is nice; PC’s who pick humans tend to do so for the +1 to everything. The reason for that is usually they rolled stats and ended up with a majority of odd numbers. Again, this seems more like something the race should have had, if this were human specific, there would be a lot more reason to consider human over human variant. However, it is not and I am pressed to see why anyone would pick this over Lucky or Resilient.
Fey Teleport –
You turn your high elf into an Eladrin. Every edition either clarifies or blurs the line between High Elves and Eladrin. I am left wondering if Eladrins actually exist or if they are elves without the opioid addiction. This feat is silly but it is UA so yea… nothing more to say.
Aasimar – I decided to go with only Aasimar here as I am only working with what is in the DMG. If you are using Volo Aasimar then feel free to share your ideas.
Divine Attrition –
Requirement: Aasimar
After learning how best to destroy your sworn enemies you may select one creature type from demon, undead or monstrosity. You gain advantage on any attacks against an evil creature of that type.
When you would suffer damage from that creature type once per round you may half that damage.
You can reroll any save or skill check against that creature’s once taking any dice roll you prefer, you can do this once per short rest.
This feature can be selected multiple times, each time increasing the number of times you may reroll saves or skill checks by one but each creature type may be selected only once.
Eladrin – I really doubt any future material featuring Eladrin will ever be released, I kind of think if it was going to happen it would have happened already. But given what they did with the UA I’m really thinking 5e is going down the path of Eladrin basically being High-Elves again. The confusion is avoidable but whatever.
Eladrin Skirmish –
Requirements: Eladrin
You increase your Dexterity or Intelligence by 1.
Your martial training has borne fruit: When you cast misty step as a racial ability if your destination is within melee range of an enemy you may make a melee weapon attack against them as a free action. If you hit the target, it cannot make opportunity attacks against you until the end of its turn.
When a creature within 30-feet attacks you with a weapon or spell, you may as a reaction add +1 to your AC. If the attack would miss or is saved against (after any damage or effect) you may cast misty step.
Your racial use of misty step now consumes half your movement and recovers after one minute.
With that done, any advice or criticisms for things I might have not considered feel free to let me know. As of now I'm not sure how far I'm going to take this experiment but making feats seem to be pretty fun.
I hope that the feats I wrote here come across more as feats that are only possible because of training and the race you chose rather than additions to the race that should have been there or are totally alien to the race.
I was actually thinking of doing some kind of channel divinity for the aasmir but it was too long winded.
Reading some of the UA material on feats, I noticed a few things:
They have a pattern of general race feat and then a specific sub-race feat where applicable.
Aasimar and Eladrin were not mentioned since everything seemed to be PHB
A few of the race feats seemed more like they should have been on the race already or were alien to the race they were on.
For this experiment, I will be making some observations of Fey Teleport and Human Determination before throwing out some ideas for feats specific to Aasimar or Eladrin.
However, before all of that the philosophy of feats as I understand it in 5e *was to add depth to the character. 1v1ing a NPC with brawler or grappler can be as surprising as it is intense and adds color to the world, this works both ways. With that, said feats come with certain expectations normally:
They are the result of training.
They add new, break, or support existing mechanics.
Feats have a wide breath for variety and so I am assuming my expectations were wrong given this UA’s direction. Nevertheless, for the sake of being as terse as possible I will assume I was right and move on.
Human Determination –
A brief look at humans show that they do not really need skill points though it is nice; PC’s who pick humans tend to do so for the +1 to everything. The reason for that is usually they rolled stats and ended up with a majority of odd numbers. Again, this seems more like something the race should have had, if this were human specific, there would be a lot more reason to consider human over human variant. However, it is not and I am pressed to see why anyone would pick this over Lucky or Resilient.
Fey Teleport –
You turn your high elf into an Eladrin. Every edition either clarifies or blurs the line between High Elves and Eladrin. I am left wondering if Eladrins actually exist or if they are elves without the opioid addiction. This feat is silly but it is UA so yea… nothing more to say.
Aasimar – I decided to go with only Aasimar here as I am only working with what is in the DMG. If you are using Volo Aasimar then feel free to share your ideas.
Divine Attrition –
Requirement: Aasimar
After learning how best to destroy your sworn enemies you may select one creature type from demon, undead or monstrosity. You gain advantage on any attacks against an evil creature of that type.
When you would suffer damage from that creature type once per round you may half that damage.
You can reroll any save or skill check against that creature’s once taking any dice roll you prefer, you can do this once per short rest.
This feature can be selected multiple times, each time increasing the number of times you may reroll saves or skill checks by one but each creature type may be selected only once.
Eladrin – I really doubt any future material featuring Eladrin will ever be released, I kind of think if it was going to happen it would have happened already. But given what they did with the UA I’m really thinking 5e is going down the path of Eladrin basically being High-Elves again. The confusion is avoidable but whatever.
Eladrin Skirmish –
Requirements: Eladrin
You increase your Dexterity or Intelligence by 1.
Your martial training has borne fruit: When you cast misty step as a racial ability if your destination is within melee range of an enemy you may make a melee weapon attack against them as a free action. If you hit the target, it cannot make opportunity attacks against you until the end of its turn.
When a creature within 30-feet attacks you with a weapon or spell, you may as a reaction add +1 to your AC. If the attack would miss or is saved against (after any damage or effect) you may cast misty step.
Your racial use of misty step now consumes half your movement and recovers after one minute.
With that done, any advice or criticisms for things I might have not considered feel free to let me know. As of now I'm not sure how far I'm going to take this experiment but making feats seem to be pretty fun.
I hope that the feats I wrote here come across more as feats that are only possible because of training and the race you chose rather than additions to the race that should have been there or are totally alien to the race.
I was actually thinking of doing some kind of channel divinity for the aasmir but it was too long winded.