corwynn
September 11th, 2017, 23:13
Dead Suns: Incident at Absalom Station
A Ship Without a Crew
When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...
***
Talen and I are working up a schedule for running the first part of Dead Suns, Incident at Absalom Station.
The schedule for GM Corwynn's group (Freebooters) is:
WED 20SEP @ 330PDT
WED 27SEP @ 330PDT
WED 04OCT @ 330PDT
(A fourth session will be scheduled if needed.)
Signups are HERE (https://www.fantasygrounds.com/calendar/?id=2756).
The rules, are as such:
1) This AP is being run in CAMPAIGN mode. You may play a character you create which does not conform to SFS rules, but rather the rules laid out below. At the end of the AP, you can decide which of your characters to apply your (tier 1-2) Chronicle to.
2) Brand new level 1 characters may be created using the 4d6 drop lowest set each player will be given, or using a 10 point buy. They may also be created as any of the Golarian races in the Core Rulebook should you wish to play a space elf. ;)
3) Milestone experience will be used. At the start of the third session, all characters will be level 2.
4) All players should commit to a minimum of two sessions of the AP. Players who are absent will have their characters controlled by their "friends" so... ;)
5) If there are scheduling issues, it may be possible to play in a session in the other group. Just let us know.
***
Details on GM Talen's session will be forthcoming.
A Ship Without a Crew
When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...
***
Talen and I are working up a schedule for running the first part of Dead Suns, Incident at Absalom Station.
The schedule for GM Corwynn's group (Freebooters) is:
WED 20SEP @ 330PDT
WED 27SEP @ 330PDT
WED 04OCT @ 330PDT
(A fourth session will be scheduled if needed.)
Signups are HERE (https://www.fantasygrounds.com/calendar/?id=2756).
The rules, are as such:
1) This AP is being run in CAMPAIGN mode. You may play a character you create which does not conform to SFS rules, but rather the rules laid out below. At the end of the AP, you can decide which of your characters to apply your (tier 1-2) Chronicle to.
2) Brand new level 1 characters may be created using the 4d6 drop lowest set each player will be given, or using a 10 point buy. They may also be created as any of the Golarian races in the Core Rulebook should you wish to play a space elf. ;)
3) Milestone experience will be used. At the start of the third session, all characters will be level 2.
4) All players should commit to a minimum of two sessions of the AP. Players who are absent will have their characters controlled by their "friends" so... ;)
5) If there are scheduling issues, it may be possible to play in a session in the other group. Just let us know.
***
Details on GM Talen's session will be forthcoming.