Minty23185Fresh
September 2nd, 2017, 00:24
Announcing the release of the Effect on Spell Save Extension.
Sep 19, 2017: Fantasy Grounds version 3.3.2 was released which mostly makes this extension obsolete, mostly.
For an explanation see post 11 of this thread (https://www.fantasygrounds.com/forums/showthread.php?39877-Incorrect-Handling-of-Effects-on-a-quot-Half-on-Success-quot/page2)
The changes in FG v3.3.2 have reorganized program flow. Some routines were depreciated, some were moved to other files. It will take me a while to rework this extension. The extension has seen limited use to date. If you use this extension and cannot live with the issue noted in the other thread, please let me know and I'll work more diligently to get this extension operational with FG v3.3.2. If I don't receive any requests to the contrary I may just let this extension quietly go into obscurity.
New version as of September 5, 2017 is v0.1.1
which has been tested for compatibility with Fantasy Grounds v3.3.1.
This extension remedies a minor problem with Fantasy Grounds' application of an effect to the targeted creatures of a spell, when the spell deals half damage on a successful saving throw and also applies an effect. The Sunbeam spell in the Players Handbook is a perfect example.
When a spell is cast that meets the aforementioned criteria, Fantasy Grounds performs saving throws for the targets of the spell. The success or failure of the saving throws, and the status of the "Half on Success" flag influences the amount of damage dealt when the damage throws are performed. However Fantasy Grounds fails to use the saving throw results when applying the effect to the targets. Targets that successfully saved should not have the effect applied to them, but FG applies the effect to all target regardless of their saving throw. (For an in game example see this thread (https://www.fantasygrounds.com/forums/showthread.php?39877-Incorrect-Handling-of-Effects-on-a-quot-Half-on-Success-quot).)
Install the extension as you would any other (instructions (https://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview#Extensions)).
Load a 5E campaign and choose the Effect on Spell Save Extension (EoSSE).
Before using this extension please consider reading the first two follow up postings to this thread "EoSSE Usage" and especially "EoSSE Caveats".
Comments, problems or complaints? Please direct them to me.
Sep 19, 2017: Fantasy Grounds version 3.3.2 was released which mostly makes this extension obsolete, mostly.
For an explanation see post 11 of this thread (https://www.fantasygrounds.com/forums/showthread.php?39877-Incorrect-Handling-of-Effects-on-a-quot-Half-on-Success-quot/page2)
The changes in FG v3.3.2 have reorganized program flow. Some routines were depreciated, some were moved to other files. It will take me a while to rework this extension. The extension has seen limited use to date. If you use this extension and cannot live with the issue noted in the other thread, please let me know and I'll work more diligently to get this extension operational with FG v3.3.2. If I don't receive any requests to the contrary I may just let this extension quietly go into obscurity.
New version as of September 5, 2017 is v0.1.1
which has been tested for compatibility with Fantasy Grounds v3.3.1.
This extension remedies a minor problem with Fantasy Grounds' application of an effect to the targeted creatures of a spell, when the spell deals half damage on a successful saving throw and also applies an effect. The Sunbeam spell in the Players Handbook is a perfect example.
When a spell is cast that meets the aforementioned criteria, Fantasy Grounds performs saving throws for the targets of the spell. The success or failure of the saving throws, and the status of the "Half on Success" flag influences the amount of damage dealt when the damage throws are performed. However Fantasy Grounds fails to use the saving throw results when applying the effect to the targets. Targets that successfully saved should not have the effect applied to them, but FG applies the effect to all target regardless of their saving throw. (For an in game example see this thread (https://www.fantasygrounds.com/forums/showthread.php?39877-Incorrect-Handling-of-Effects-on-a-quot-Half-on-Success-quot).)
Install the extension as you would any other (instructions (https://www.fantasygrounds.com/wiki/index.php/Data_Files_Overview#Extensions)).
Load a 5E campaign and choose the Effect on Spell Save Extension (EoSSE).
Before using this extension please consider reading the first two follow up postings to this thread "EoSSE Usage" and especially "EoSSE Caveats".
Comments, problems or complaints? Please direct them to me.