Dkyrn
August 26th, 2017, 00:52
FG License: GM has Ultimate. Demo Players welcome
Game System: Pathfinder
Time Zone: North American Eastern (GMT -5)
Day of week and time: Friday. 7:30pm to 11:30pm-ish
Planned start date: Friday, September 8th, 2017. The first session will have the players together to make up their characters and plot out backgrounds and ties between those characters.
Planned Duration & Frequency: Playing Weekly. Sessions will be 4+ hours generally.
Term: Until the Adventure Path is complete.
Text or Voice: Voice Required
Voice software used: Discord
Roleplay & Combat mix: 50/50, The expectation is that there will be a number of RP opportunities. The adventure will present the characters with a number of different challenges and not all of them are intended to be overcome by combat alone. Players should have well thought out concepts and backgrounds.
Number of Players in game & needed: We're looking for at least 2 more players to join in. We will not go beyond 7 players in total. 5-6 would be ideal.
Character starting level & equipment: Starting level will be level 1. Characters will start with max gold. Anything outside stock items will be judged on an individual basis.
Character restrictions: No firearms, so only the Crossbow archtype for Gunslingers. Races outside of Core Races will need a strong concept/background to be considered. 3rd party sources will generally be disallowed.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=2722
Hi All,
I've been playing on Fantasy Grounds for over 2 years now as both a player and a GM. I have played in several Pathfinder games and have been running a Kingmaker game for the past several months so I have some solid experience with the system. I try to run games that have a good mix of both RP and combat and like most the Rise of the Runelords Adventure Path provides the potential for a great mix of both. If your primary interest is in hack 'n' slash, tactical simulations, if you are greatly concerned with min/maxing, or if you are very interest in strict interpretation of the rules, if these are the most important things to you to make your gaming experience enjoyable, my game will probably not be for you. If you are interested in a healthy mix of combat and non combat scenes, if you are interested in roleplaying and developing a character and creating a story together, hopefully my style will appeal to you. Players that are new to Fantasy Grounds or Pathfinder are welcome. If you are interested in joining in, please respond to this post or send me a private message with some details about your experience (with Fantasy Grounds and RPGs in general) and what you would like to get out of the game. What's most important to your enjoyment of the game. As well, if you have a basic concept that you're interested in playing, knowing that would be helpful too. Please note that characters will be made during the first game session, with players collaborating to build up a group together. Having a concept in mind is helpful, having some creative notions about directions you might to know are great to share, but please do not be absolutely dead set on exactly what you want to play coming in. A degree of flexibility always helps groups function better.
A couple of other quick notes to bear in mind...
-I'm not recruiting on a first come, first serve basis. At least not for a long term campaign. I'm looking for players that are going to fit in. That is not necessarily the first person to say that they're interested.
-If you sign up on the Game Calendar and make no effort to message me or post here, I'm not even going to consider you. When we run campaigns we're making a pretty substantial commitment of time and are asking you to make the same. If I can't tell that you even took the time to read this post, I really have no basis to assume that you're likely to be good with committing 4+ hours a week for the next 6+ months.
-When you let me know that you're interested, just as is requested above, it's important to give me a little more. What is it that you look for in your gaming experience? What is it about this particular campaign that makes it look like it is worth your time? What type of character is it that you want to play? Are you familiar with Fantasy Grounds? Are you familiar with Pathfinder? There are no wrong answers to any of these questions and I'm not looking for an essay. But I'm looking for fit and just saying 'I'd like to play' doesn't help all that much with that.
----------------------------------------------
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town’s new temple. At the height of the ceremony, disaster strikes! In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint’s newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.
From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the Runelords takes a party of adventurers from 1st to 18th level and delves into the mysteries of Varisia's ancient past. Millennia ago, the powerful empire of Thassilon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way.
Game System: Pathfinder
Time Zone: North American Eastern (GMT -5)
Day of week and time: Friday. 7:30pm to 11:30pm-ish
Planned start date: Friday, September 8th, 2017. The first session will have the players together to make up their characters and plot out backgrounds and ties between those characters.
Planned Duration & Frequency: Playing Weekly. Sessions will be 4+ hours generally.
Term: Until the Adventure Path is complete.
Text or Voice: Voice Required
Voice software used: Discord
Roleplay & Combat mix: 50/50, The expectation is that there will be a number of RP opportunities. The adventure will present the characters with a number of different challenges and not all of them are intended to be overcome by combat alone. Players should have well thought out concepts and backgrounds.
Number of Players in game & needed: We're looking for at least 2 more players to join in. We will not go beyond 7 players in total. 5-6 would be ideal.
Character starting level & equipment: Starting level will be level 1. Characters will start with max gold. Anything outside stock items will be judged on an individual basis.
Character restrictions: No firearms, so only the Crossbow archtype for Gunslingers. Races outside of Core Races will need a strong concept/background to be considered. 3rd party sources will generally be disallowed.
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=2722
Hi All,
I've been playing on Fantasy Grounds for over 2 years now as both a player and a GM. I have played in several Pathfinder games and have been running a Kingmaker game for the past several months so I have some solid experience with the system. I try to run games that have a good mix of both RP and combat and like most the Rise of the Runelords Adventure Path provides the potential for a great mix of both. If your primary interest is in hack 'n' slash, tactical simulations, if you are greatly concerned with min/maxing, or if you are very interest in strict interpretation of the rules, if these are the most important things to you to make your gaming experience enjoyable, my game will probably not be for you. If you are interested in a healthy mix of combat and non combat scenes, if you are interested in roleplaying and developing a character and creating a story together, hopefully my style will appeal to you. Players that are new to Fantasy Grounds or Pathfinder are welcome. If you are interested in joining in, please respond to this post or send me a private message with some details about your experience (with Fantasy Grounds and RPGs in general) and what you would like to get out of the game. What's most important to your enjoyment of the game. As well, if you have a basic concept that you're interested in playing, knowing that would be helpful too. Please note that characters will be made during the first game session, with players collaborating to build up a group together. Having a concept in mind is helpful, having some creative notions about directions you might to know are great to share, but please do not be absolutely dead set on exactly what you want to play coming in. A degree of flexibility always helps groups function better.
A couple of other quick notes to bear in mind...
-I'm not recruiting on a first come, first serve basis. At least not for a long term campaign. I'm looking for players that are going to fit in. That is not necessarily the first person to say that they're interested.
-If you sign up on the Game Calendar and make no effort to message me or post here, I'm not even going to consider you. When we run campaigns we're making a pretty substantial commitment of time and are asking you to make the same. If I can't tell that you even took the time to read this post, I really have no basis to assume that you're likely to be good with committing 4+ hours a week for the next 6+ months.
-When you let me know that you're interested, just as is requested above, it's important to give me a little more. What is it that you look for in your gaming experience? What is it about this particular campaign that makes it look like it is worth your time? What type of character is it that you want to play? Are you familiar with Fantasy Grounds? Are you familiar with Pathfinder? There are no wrong answers to any of these questions and I'm not looking for an essay. But I'm looking for fit and just saying 'I'd like to play' doesn't help all that much with that.
----------------------------------------------
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town’s new temple. At the height of the ceremony, disaster strikes! In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint’s newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.
From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the Runelords takes a party of adventurers from 1st to 18th level and delves into the mysteries of Varisia's ancient past. Millennia ago, the powerful empire of Thassilon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way.