i put on my robe
August 15th, 2017, 09:18
Hi All,
I have found out how to add effects to spells as a new spell action, so now for instance my Sorcerer's Haste spell has a Haste effect that we can easily grant to other players. My question here is can I add an effect to the spell listing itself within the module/library through the FG UI? This way any time a character in the future adds Haste to their spell list, this effect would already be there? It would be very useful for all the spells that manipulate stats. I'm guessing no but wanted to confirm/ask for this functionality. I've looked all over within FG and while I can find all the Pathfinder specific information(School, Level, Components, etc.), I have not found FG specific information, which in this case would be the spell action, more specifically effect, like "AC:4 armor" if it was Mage Armor. There clearly is a field for this since I can see spell actions like damage die populate automatically but I can't find them within the UI. I'm guessing I could do this by opening the modules in a text editor or something and changing the code?
Along a similar vein, the current preference for people is to use Effects to maintain most magic items bonuses correct? For instance, when a PC gets Bracers of Armor +1, I should give that PC an effect of "AC:1 armor"? I know that I can manually adjust the AC on the sheet but I think I like going all in one way so I know if I remove a magic item, I need to look for it's effect and I don't have to worry about manually adjusting base stats depending on the item.
Lastly, is there a way to give magic items effects in the same way I asked for spells? That way if a PC equips a Bracers of Armor +1, their AC just automatically goes up by 1? And if they unequip, it automatically goes down by 1? I've noticed equipping magic items does not seem to automatically grant the bonuses and past threads indicate effects are the best option.
I apologize if this has all been asked, it's not so easy to find threads on the topic that are newer than 2012 it seems. Thanks!
I have found out how to add effects to spells as a new spell action, so now for instance my Sorcerer's Haste spell has a Haste effect that we can easily grant to other players. My question here is can I add an effect to the spell listing itself within the module/library through the FG UI? This way any time a character in the future adds Haste to their spell list, this effect would already be there? It would be very useful for all the spells that manipulate stats. I'm guessing no but wanted to confirm/ask for this functionality. I've looked all over within FG and while I can find all the Pathfinder specific information(School, Level, Components, etc.), I have not found FG specific information, which in this case would be the spell action, more specifically effect, like "AC:4 armor" if it was Mage Armor. There clearly is a field for this since I can see spell actions like damage die populate automatically but I can't find them within the UI. I'm guessing I could do this by opening the modules in a text editor or something and changing the code?
Along a similar vein, the current preference for people is to use Effects to maintain most magic items bonuses correct? For instance, when a PC gets Bracers of Armor +1, I should give that PC an effect of "AC:1 armor"? I know that I can manually adjust the AC on the sheet but I think I like going all in one way so I know if I remove a magic item, I need to look for it's effect and I don't have to worry about manually adjusting base stats depending on the item.
Lastly, is there a way to give magic items effects in the same way I asked for spells? That way if a PC equips a Bracers of Armor +1, their AC just automatically goes up by 1? And if they unequip, it automatically goes down by 1? I've noticed equipping magic items does not seem to automatically grant the bonuses and past threads indicate effects are the best option.
I apologize if this has all been asked, it's not so easy to find threads on the topic that are newer than 2012 it seems. Thanks!