Sathas
February 6th, 2006, 00:11
Basically I'm a DM who wants to continue gaming with friends back home. My biggest worry is I will drop a lot of money and not get the functionality I (and my group) is looking for. I've downloaded the demo and while nice it left a lot out (obviously) and had me wondering about the full features. I made a list of the things I need to know before I drop the money on this.
A) Custom maps/character pics: As I've been drawing for oh close to 20 years I do most of my own maps, character drawings, npc's, etc. etc. The selection of portraits was obviously small on the demo. Is there a way to import scanned items such as maps and pictures for use in the gaming session. Types of files?
B) Character Creation: I've always liked for my players to create characters in a group so that I can keep track of what people are doing and everyone can see how the group is filling out. The demo you basically insert stats...no rolling, nothing. While of course my players are not power hungry megalomaniacs it'd be nice if they just didn't type out the stat they wanted. Prestige classes? Are they in? Do I need to make custom content for them?
C) Custom Content: I make plenty of feats, spells, magic items, etc. just like any DM. Exactly how is custom content created (if it can be at all). I've seen a lot of mention of XML on these forums. The only thing I know about XML is that the UI's I've used on various MMO's used XML to make custom UI's.
D) Modules: Sometimes I use modules. Of course not every module I own is gonna have it's own FG version...how easy is it to run a Module/convert a module to FG? Do I draw all the maps from the book by hand into FG? Do I need to use something like dunjinni or something (which I don't own btw)?
For the most part how self sufficient is FG on it's own for customizing stuff without having to resort to pre made modules/maps/etc. I do most everything from scratch and I think that's why our group have always enjoyed playing together so it'd be nice to keep that same feeling for FG games.
A) Custom maps/character pics: As I've been drawing for oh close to 20 years I do most of my own maps, character drawings, npc's, etc. etc. The selection of portraits was obviously small on the demo. Is there a way to import scanned items such as maps and pictures for use in the gaming session. Types of files?
B) Character Creation: I've always liked for my players to create characters in a group so that I can keep track of what people are doing and everyone can see how the group is filling out. The demo you basically insert stats...no rolling, nothing. While of course my players are not power hungry megalomaniacs it'd be nice if they just didn't type out the stat they wanted. Prestige classes? Are they in? Do I need to make custom content for them?
C) Custom Content: I make plenty of feats, spells, magic items, etc. just like any DM. Exactly how is custom content created (if it can be at all). I've seen a lot of mention of XML on these forums. The only thing I know about XML is that the UI's I've used on various MMO's used XML to make custom UI's.
D) Modules: Sometimes I use modules. Of course not every module I own is gonna have it's own FG version...how easy is it to run a Module/convert a module to FG? Do I draw all the maps from the book by hand into FG? Do I need to use something like dunjinni or something (which I don't own btw)?
For the most part how self sufficient is FG on it's own for customizing stuff without having to resort to pre made modules/maps/etc. I do most everything from scratch and I think that's why our group have always enjoyed playing together so it'd be nice to keep that same feeling for FG games.