TheMookNet
July 19th, 2017, 17:19
Howdy Folks!
I'm just dipping my toe into Fantasy Grounds, with GURPS being my game of choice. I'm afraid my questions may be a bit on the basic side until I get my feet under me (I did search around before posting). Two quick questions concerning the "Modifiers" list (I believe I already know the answers, just wanting to confirm there aren't some kind of workarounds I may be missing):
1) Confirm: There is no way to not have the Modifiers list alphabetized.
As a simple example, say I have modifiers for hit locations (Face, Leg, Vitals) and ranges (Close, Long, Extreme). In the modifiers list they appear jumbled together as: Close, Extreme, Face, Leg, Long, Vitals. Right now I'm using a system of prefixes to keep like modifiers together (LOC for hit locations, RNG for range, etc.) Are there other tricks for organizing the modifiers list?
2) Confirm: There is no way to have more than one Modifiers list.
GURPS has a lot of possible modifiers. I've added only the hit location and range penalties and am already nearing 50 items on the list, which means by the time I'm done there will be lots and lots of scrolling. Is there any way to have more than one Modifiers list?
Thanks all!
I'm just dipping my toe into Fantasy Grounds, with GURPS being my game of choice. I'm afraid my questions may be a bit on the basic side until I get my feet under me (I did search around before posting). Two quick questions concerning the "Modifiers" list (I believe I already know the answers, just wanting to confirm there aren't some kind of workarounds I may be missing):
1) Confirm: There is no way to not have the Modifiers list alphabetized.
As a simple example, say I have modifiers for hit locations (Face, Leg, Vitals) and ranges (Close, Long, Extreme). In the modifiers list they appear jumbled together as: Close, Extreme, Face, Leg, Long, Vitals. Right now I'm using a system of prefixes to keep like modifiers together (LOC for hit locations, RNG for range, etc.) Are there other tricks for organizing the modifiers list?
2) Confirm: There is no way to have more than one Modifiers list.
GURPS has a lot of possible modifiers. I've added only the hit location and range penalties and am already nearing 50 items on the list, which means by the time I'm done there will be lots and lots of scrolling. Is there any way to have more than one Modifiers list?
Thanks all!