sunbeam60
January 27th, 2006, 15:21
Hi guys,
So over the last couple of sessions my players and I have debated the pros and cons of different distance measurement methods.
Method 1:
Player can move 30' per round, which is 6 squares. If we wants to move from square A (some point on the map) to square B (some other point on the map), he draws a line pointer from the center of square A to the center of square B. If the line says less than 6, the move is valid. He provokes AoO in every square the arrow goes through.
Method 2:
Player needs to count squares moved, just as if he was moving a counter on a real table.
The advantages of method 1 is obviously that it's more "precise". Arguably the impractical "1.5 squares for diagonal moves" was introduced because in a true pen and paper session, no automatic distance measurement tools are available.
What do you guys do?
PS: Also see my thread on Feature suggestion: Distance measurement tool (https://fantasygrounds.com/forums/showthread.php?p=23980#post23980) elsewhere on the board.
So over the last couple of sessions my players and I have debated the pros and cons of different distance measurement methods.
Method 1:
Player can move 30' per round, which is 6 squares. If we wants to move from square A (some point on the map) to square B (some other point on the map), he draws a line pointer from the center of square A to the center of square B. If the line says less than 6, the move is valid. He provokes AoO in every square the arrow goes through.
Method 2:
Player needs to count squares moved, just as if he was moving a counter on a real table.
The advantages of method 1 is obviously that it's more "precise". Arguably the impractical "1.5 squares for diagonal moves" was introduced because in a true pen and paper session, no automatic distance measurement tools are available.
What do you guys do?
PS: Also see my thread on Feature suggestion: Distance measurement tool (https://fantasygrounds.com/forums/showthread.php?p=23980#post23980) elsewhere on the board.