View Full Version : Dungeon World Module

July 2nd, 2017, 23:53
I put together a Fantasy Grounds module for Dungeon World, using the MoreCore Ruleset (http://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset).

I added all the NPC info along with some Rolls (Basic Moves, Special Moves and Character Attribute Mods) and Abilities. I have all the starting moves for the base "classes:
Cleric + spells
Wizard + spells

I created a few tables for random bonds, GM moves and Dungeon Moves.

I'm thinking about adding some Story Templates to generate random Steadings, NPC's and maybe some Fronts down the road.

You should be able to make edits if there are any mistakes.

UPDATE: 6July2017:

I removed the v1 from the module name. The new module is named Dungeon_World_Starter.mod.

I've added more details and corrected some errors.

I've added additional rolls for some of the classes.

I've also created Character Templates for all of the base classes. I did this to make it easier for my players so I figured I would share.

Myrdin Potter
July 3rd, 2017, 00:16
Did you get permission from the people who did this module? Even if it is free to download, a conversion that is made publicly available needs specific permission.

July 3rd, 2017, 00:21
Hrmm. Looks like Creative Commons license and I did attribute them in the module. I'll see if I can contact the author.

Myrdin Potter
July 3rd, 2017, 00:48
If Creative Commons, you are probably ok, but always need to be careful about it.

The "non-commercial" flag in the CC symbols the module authors used is always the tricky one. In theory, this is a commercial website. The One Bookshelf websites are also commercial.

I will leave it to the mods to make the call, I just know they are pretty strict here since it is the official FG forums and their business model means they have to be super strict on IP

July 3rd, 2017, 02:05
I've taken out the adventure and put it in a separate module. Maybe someone can weigh in on if it is ok to publish it here. This is the link to the adventure (https://www.drivethrurpg.com/product/137449/In-the-Hallways-of-Thime?src=hottest_filtered).

It looks like I can as long as I attribute to the authors but I don't want cause any issues for FG.

July 3rd, 2017, 17:47
The scenario is released under this CC license: https://creativecommons.org/licenses/by-nc-sa/4.0/

There are some requirements to that license, in the "under the following terms" section of the page I linked. As long as you keep to those terms, you'll be fine posting a FG module based on that scenario in the FG forums.

July 3rd, 2017, 18:10
Thx, Trenloe, for the clarification. I'll make sure I have all the author's info in the credits section of the adventure.

July 6th, 2017, 18:50
I've made some updates and added character sheet templates for all the base classes. Check the first post.

July 8th, 2017, 04:17
Just getting into trying some Dungeon World, thanks for this!

July 8th, 2017, 20:42
Maybe this is a limitation of MoreCore, but is it possible to have dice on the /pbta macros that can be dragged off and thrown like normal attacks?


For example, The Two-Handed Sword Attack (1), can be dragged off and thrown into the chat to simulate rolling, whereas any of the Core moves with "DW" buttons (2) can only be single clicked to show a result in chat.

July 10th, 2017, 21:24
Jwfitt, The ATTACKS part of the character sheet for Dungeon World should be renamed to Damage. For your normal attacks you will mostly use Hack & Slash under Core Moves. But to answer your question, no, the /pbta rolls will not work in that field.

Also, on the character sheets I miscalculated the HP. It should be the Constitution score + your class starting HP. So for the Barbarian with a constitution of 15 his starting HP would be 23. I'll update that in the character sheet once I make a few other changes.

January 30th, 2018, 13:03
For the most part Attacks is probably deprecated.
You can do many more options using the rolls.
I leave them there because they work well for some systems.