View Full Version : Savage Attacks effect
firemedic490
June 30th, 2017, 00:02
Has anyone made an effect for Savage Attacks to automatically add the extra damage dice upon a crit? If you have, how did you do it?
LordEntrails
June 30th, 2017, 01:37
Not sure. Is it a class or racial ability? If class; check at the top of this thread is a sticky about "Resources". In there are sample characters up to level 20 with all the class abilities automated when possible.
If it's a race, you will have to go to the DMsGuild. There is a racial pack there that has done the same thing.
firemedic490
June 30th, 2017, 01:43
This is a racial ability for half-orcs.
LordEntrails
June 30th, 2017, 01:52
Check out the top two entries here; https://www.dmsguild.com/browse.php?keywords=race&filters=0_0_0_0_0_0_45545_0&x=0&y=0&author=&artist=&pfrom=&pto=
Klandare
June 30th, 2017, 01:55
Has anyone made an effect for Savage Attacks to automatically add the extra damage dice upon a crit? If you have, how did you do it?
I did this for the racial abilities
For Savage Attacks, I created each possible damage die that could be used. If you are targetted on the enemy, you could just hit the correct die; or you can drag and drop it on them.
19603
spite
June 30th, 2017, 05:17
You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
Mavrik6666
June 30th, 2017, 11:55
Try this as an effect the player keeps on them
Savage Atk; DMG: 1d8 critical
Like you , he does one for each weapons Savage Attack longsword, Great axe.. etc
Klandare
June 30th, 2017, 16:21
You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
I had known about the crit range part (but always forget about it) but the dice part I had always missed. Your method here looks to work great! Much simpler.
Mavrik6666
June 30th, 2017, 18:34
Agreed it is easier.. horse for courses, we like to see the effects on our character sheet :)
Zacchaeus
June 30th, 2017, 21:42
Try this as an effect the player keeps on them
Savage Atk; DMG: 1d8 critical
Like you , he does one for each weapons Savage Attack longsword, Great axe.. etc
More correctly this should be DMG: 1d8, melee, critical. Since the ability only works with melee damage
firemedic490
June 30th, 2017, 21:51
You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
This will work. Thank you.
phygon
May 3rd, 2019, 20:49
You can set this up without needing to set up extra powers/effects etc, by going to the character sheet, Actions tab, navigate to top of the weapons window and click on the magnifying glass you see there https://puu.sh/wxQnT/9dee1c7b5d.jpg
It will open this window, where you can adjust those things, including crit range and extra crit dice as shown here https://puu.sh/wxQp3/6be9474342.jpg
Anyone have a link to the images that still work?
Zacchaeus
May 4th, 2019, 00:45
Hi phygon welcome to FG.
Not on my computer to send you a pictur but look at the top of the actions tab. You’ll see a magnifying class at the end of the weapons line. Click it to open the dialog where you can enter the extra dice.
Poe the Homunculus
February 20th, 2022, 18:30
has anyone made a code for NPCs to allow for savage attack?
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