Klandare
June 27th, 2017, 04:33
I am working on a new magic item for my campaign that gets charged up by absorbing specific damage and then has available spell options to expend the charges.
I am trying to see if there is a way to create automate some of this on the character sheet?
The item is a fire shield:
Grants fire resistance
Absorbs up to 40 points of fire damage to charge itself
All charges dissapate in the morning
Each 10 points of absorb fire damage equals 1 charge
Can never have more than 4 charges held but if some are used then can absorb more fire damage for more charges
Charges can be expended by casting the following spells:
Burning Hands (1 charge)
Scorching Ray (2 charges)
Melf's Minute Meteors (3 charges) (does require concentration)
Fire Shield (4 charges) (fire or cold version)
Creating the effects for the spells is simple and I have done before.
The charges I am not as sure about as they go UP instead of down right off.
The one that I don't think is possible is the absorbing of fire damage. Since it is just fire I could not just use Temp Hit Points or is there some way to create it such that I can make an effect that tallies up to that 40 point total and then spill-over affects the character and then gained back again when charges are expended?
I know this is a complex item with many moving parts.
I am still working out some of it as I am not sure if I want it to suck in that damage or it gets that damage but the character is still affected by the damage. Also not sure if i want it to take full damage level before save/resistance coming into play.
I might change the charge dissipation in the morning since the shield might not be as useful if the charges are all gone all the time and you aren't fighting things with fire much.
Thoughts, ideas, any clue on how to do some of those effects issues?
Thanks for all the help and love the community.
I am trying to see if there is a way to create automate some of this on the character sheet?
The item is a fire shield:
Grants fire resistance
Absorbs up to 40 points of fire damage to charge itself
All charges dissapate in the morning
Each 10 points of absorb fire damage equals 1 charge
Can never have more than 4 charges held but if some are used then can absorb more fire damage for more charges
Charges can be expended by casting the following spells:
Burning Hands (1 charge)
Scorching Ray (2 charges)
Melf's Minute Meteors (3 charges) (does require concentration)
Fire Shield (4 charges) (fire or cold version)
Creating the effects for the spells is simple and I have done before.
The charges I am not as sure about as they go UP instead of down right off.
The one that I don't think is possible is the absorbing of fire damage. Since it is just fire I could not just use Temp Hit Points or is there some way to create it such that I can make an effect that tallies up to that 40 point total and then spill-over affects the character and then gained back again when charges are expended?
I know this is a complex item with many moving parts.
I am still working out some of it as I am not sure if I want it to suck in that damage or it gets that damage but the character is still affected by the damage. Also not sure if i want it to take full damage level before save/resistance coming into play.
I might change the charge dissipation in the morning since the shield might not be as useful if the charges are all gone all the time and you aren't fighting things with fire much.
Thoughts, ideas, any clue on how to do some of those effects issues?
Thanks for all the help and love the community.