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View Full Version : Bug report "on next action " effects



leohkp
June 20th, 2017, 21:51
I'm using PFRPG system.
And trying to set some effects like " Power attack;ATK:-1;DMG:2 " it should be set to "on next action " to it be applied to the Attack roll and Damage roll if hit.
But it is not working. It is working like "On the next roll" and applying it on attack only.

If i use "Once per modifier" it will not work too because of the case when the character Miss the first and hit the second one. The damage will be applied to second wrongly.

Moon Wizard
June 20th, 2017, 21:59
For effects, next action means next set of rolls. For example, if you were making multiple attack rolls at once (such as against multiple targets or a full attack action with multiple attacks).

In this case, you want to set the effect to a duration of 1 round, since Power Attack affects all attack/damage rolls you make for the round.

Regards,
JPG

Trenloe
June 20th, 2017, 22:04
That is working as designed. An "action" is not attack *and* damage, it would be attack or damage.

The Wiki states: "The expenditure button can be toggled to Action, Roll or Singles as well. If set to Action, the effect will be applied to the next relevant action (set of rolls)(i.e. area of effect attack rolls as a set). If set to Roll, the effect will be applied to the next relevant single roll." The "action" setting is to allow multiple attack dice to be rolled at once and keep the same effect modifier for each dice roll in the same action. It does not cover attack and damage - because FG processes these as two different actions.

If you're not using power attack constantly, then it needs a little bit of manual processing. You can have the attack and damage effect separately and apply the attack effect before you attack, then if you hit apply the damage effect before you roll for damage. Or you could use the player remove effect extension (https://www.fantasygrounds.com/forums/showthread.php?21546-Player-Effect-Removal-Extension) and remove the power attack effect when you're not using it. Or, you could setup two weapons in the Actions tab - one for normal attacks and one for power attacks, and use the relevant weapon based off if you're power attacking or not. Or set it to be 1 round duration as Moon Wizard mentions - but remember to have it expire just before your next turn init slot.

leohkp
June 21st, 2017, 00:31
Thank you for the explanation and reply.