obinice
June 16th, 2017, 17:25
Hey folks!
I'm strongly considering using Fantasy Grounds on Steam for Pathfinder but I have some questions. I've looked at YouTube play/tutorial videos and posts and such including some of the official ones, but they don't always specifically answer what I need to know before laying down so much money with 100% clarity, so I'm going to throw my questions out here and see how it goes! :)
My friends and I are new to Pathfinder and the tabletop experience. We've played DnD based video games like Neverwinter Nights for years, so we're familiar with the basic player/user focused stuff, and we've played through the Pathfinder Beginner Box without much difficulty, it was a blast! We're wanting to start a real adventure and have settled on Rise of the Runelords Anniversary.
That's great, but as a new GM with no wealth of knowledge to draw upon from their brain on how A, B or C should exactly work given situation D, E or F, I need some training wheels! I looked around and found Fantasy Grounds. The idea of having the game engine handle all the nitty gritty details while we're still learning everything is extremely appealing. Otherwise, we're bound to make a multitude of mistakes, not to mention the huge amount of down time scouring through rulebooks trying to figure out what we can and can't do in any given situation. And 90% not playing, 5% being confused and 5% actual gameplay doesn't sound much fun at all. In comes Fantasy Grounds, I hope.
That leads me to my first few questions:
1. If I grab the "Fantasy Grounds Ultimate License", there will be no restrictions to any of the players with the Free Demo that connect to me, right? They'll have access to the content that I have purchased on my end whilst they're in a session with me? So, with that licence, if I grab the RotR adventure we'll be able to play with no restrictions?
2. Let's say I've got the ultimate licence, and I then buy the "Fantasy Grounds - Pathfinder RPG - Rise of the Runelords Adventure Path Anniversary Edition (PFRPG)" DLC. The DLC doesn't say that it requires any other DLC, so is this all I need to purchase to have the full experience? I'm confused, because many of the videos and things I've read assume you have other DLC like "Fantasy Grounds - Pathfinder RPG - Core Rules Pack (PFRPG)" or "Fantasy Grounds - Pathfinder RPG - Advanced Player's Guide (PFRPG)". I'm aware that these are real books/PDFs that are separately available for purchase, but I'd like to know more about how important they are to the game engine. If it's simply a digital copy of a book that we can view within Fantasy Grounds, that's great but maybe not worth the pricetags. If however they somehow add to the engine's ability to handle things for us, that's another matter!
3. Leading on from my previous question, what benefit does buying extra DLC like "Fantasy Grounds - Pathfinder RPG - Core Rules Pack (PFRPG)" or "Fantasy Grounds - Pathfinder RPG - Bestiary 1 Pack (PFRPG)" have on top of purchasing the main campaign DLC, which I'd have thought would contain everything required to play through that story, but I could be mistaken?
Moving on from my confusion on how exactly all those DLC modules tie in and are reliant on each other, a couple of questions about the engine itself....
4. From what I can see, the engine makes character creation and play much easier by automating dice rolls, and knowing all the rules of the world to be able to apply them to, say, restrict the players from doing things they shouldn't be able. Is this true, or is the engine much dumber than it appears, and the weight of knowing the many intricacies of the game still falls on the GM's shoulders? Basically, I don't want us to have to look through books to find out what we can and can't do at any given moment, or mess up how one action may actually play out because we forgot to take some other thing into account, etc. While we're learning these things for ourselves we want to have the engine handle 90% of that stuff, basically. We're capable of reading through things if necessary and will be doing plenty of that when we have questions and want to look deeper, but for the most part we'd rather learn as we go through seeing how the engine handles things, seeing what it makes available to us, etc.
5. Is it possible to conveniently enter your own physical dice rolls, and have the engine continue the rest of its calculations from that point? We do enjoy the tabletop experience and while using Fantasy Grounds gives a lot of that up, it would be nice to at least still be able to roll some dice! :D
6. One of the reasons I began seeking out software to help handle our game is that I don't have the best memory in the world, and just reading the first Chapter I see so many characters with intricate interactions, locations, secrets, etc. That's a lot to not only make note of, but keep track of how these things change over time, how much the players are aware of, etc. How much of this is handled by the engine (through the GM's direction of course)? For example, can the players search the NPC database for NPCs they've already encountered, look back over what they've discussed/heard previously, see details that the GM makes visible, etc? How much information on the locations, lore, etc are contextually available to the players/GM to search through? Basically, does the game engine help manage that huge amount of information sorting and availability, or is it down to the GM to figure out some sort of Excel spreadsheet and tear their hair out? Haha.
Thanks in advance for the help in clearing this stuff up. Normally I'd just grab the thing and figure it out as I go, but for the huge amount of money this will cost us I want to be 100% certain it will do everything we need it to do before we lay down any cash!
I'm strongly considering using Fantasy Grounds on Steam for Pathfinder but I have some questions. I've looked at YouTube play/tutorial videos and posts and such including some of the official ones, but they don't always specifically answer what I need to know before laying down so much money with 100% clarity, so I'm going to throw my questions out here and see how it goes! :)
My friends and I are new to Pathfinder and the tabletop experience. We've played DnD based video games like Neverwinter Nights for years, so we're familiar with the basic player/user focused stuff, and we've played through the Pathfinder Beginner Box without much difficulty, it was a blast! We're wanting to start a real adventure and have settled on Rise of the Runelords Anniversary.
That's great, but as a new GM with no wealth of knowledge to draw upon from their brain on how A, B or C should exactly work given situation D, E or F, I need some training wheels! I looked around and found Fantasy Grounds. The idea of having the game engine handle all the nitty gritty details while we're still learning everything is extremely appealing. Otherwise, we're bound to make a multitude of mistakes, not to mention the huge amount of down time scouring through rulebooks trying to figure out what we can and can't do in any given situation. And 90% not playing, 5% being confused and 5% actual gameplay doesn't sound much fun at all. In comes Fantasy Grounds, I hope.
That leads me to my first few questions:
1. If I grab the "Fantasy Grounds Ultimate License", there will be no restrictions to any of the players with the Free Demo that connect to me, right? They'll have access to the content that I have purchased on my end whilst they're in a session with me? So, with that licence, if I grab the RotR adventure we'll be able to play with no restrictions?
2. Let's say I've got the ultimate licence, and I then buy the "Fantasy Grounds - Pathfinder RPG - Rise of the Runelords Adventure Path Anniversary Edition (PFRPG)" DLC. The DLC doesn't say that it requires any other DLC, so is this all I need to purchase to have the full experience? I'm confused, because many of the videos and things I've read assume you have other DLC like "Fantasy Grounds - Pathfinder RPG - Core Rules Pack (PFRPG)" or "Fantasy Grounds - Pathfinder RPG - Advanced Player's Guide (PFRPG)". I'm aware that these are real books/PDFs that are separately available for purchase, but I'd like to know more about how important they are to the game engine. If it's simply a digital copy of a book that we can view within Fantasy Grounds, that's great but maybe not worth the pricetags. If however they somehow add to the engine's ability to handle things for us, that's another matter!
3. Leading on from my previous question, what benefit does buying extra DLC like "Fantasy Grounds - Pathfinder RPG - Core Rules Pack (PFRPG)" or "Fantasy Grounds - Pathfinder RPG - Bestiary 1 Pack (PFRPG)" have on top of purchasing the main campaign DLC, which I'd have thought would contain everything required to play through that story, but I could be mistaken?
Moving on from my confusion on how exactly all those DLC modules tie in and are reliant on each other, a couple of questions about the engine itself....
4. From what I can see, the engine makes character creation and play much easier by automating dice rolls, and knowing all the rules of the world to be able to apply them to, say, restrict the players from doing things they shouldn't be able. Is this true, or is the engine much dumber than it appears, and the weight of knowing the many intricacies of the game still falls on the GM's shoulders? Basically, I don't want us to have to look through books to find out what we can and can't do at any given moment, or mess up how one action may actually play out because we forgot to take some other thing into account, etc. While we're learning these things for ourselves we want to have the engine handle 90% of that stuff, basically. We're capable of reading through things if necessary and will be doing plenty of that when we have questions and want to look deeper, but for the most part we'd rather learn as we go through seeing how the engine handles things, seeing what it makes available to us, etc.
5. Is it possible to conveniently enter your own physical dice rolls, and have the engine continue the rest of its calculations from that point? We do enjoy the tabletop experience and while using Fantasy Grounds gives a lot of that up, it would be nice to at least still be able to roll some dice! :D
6. One of the reasons I began seeking out software to help handle our game is that I don't have the best memory in the world, and just reading the first Chapter I see so many characters with intricate interactions, locations, secrets, etc. That's a lot to not only make note of, but keep track of how these things change over time, how much the players are aware of, etc. How much of this is handled by the engine (through the GM's direction of course)? For example, can the players search the NPC database for NPCs they've already encountered, look back over what they've discussed/heard previously, see details that the GM makes visible, etc? How much information on the locations, lore, etc are contextually available to the players/GM to search through? Basically, does the game engine help manage that huge amount of information sorting and availability, or is it down to the GM to figure out some sort of Excel spreadsheet and tear their hair out? Haha.
Thanks in advance for the help in clearing this stuff up. Normally I'd just grab the thing and figure it out as I go, but for the huge amount of money this will cost us I want to be 100% certain it will do everything we need it to do before we lay down any cash!