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View Full Version : Program Help - auto-sharing everything on start up



Grave Catalyst
June 14th, 2017, 05:27
So when i load up a game, all notes, story items, maps, npcs and all other stuff is automatically shared as public. It is creating some frustration as i have to manually look through my stuff every single time i start FG to prevent certain plot hooks and information from being revealed too soon.

Any help would be MASSIVELY helpful.

Zacchaeus
June 14th, 2017, 08:57
Hi Grave. You don't say what ruleset this is but at any rate a possible solution is to first of all make a backup of your campaign folder then, while the campaign is running type /flushdb into chat.

Report back if this doesn't fix the problem

Grave Catalyst
June 14th, 2017, 09:08
it worked, thank you so much!

it was 5e just for continuity's sake.

Mgrancey
June 14th, 2017, 12:49
If it returns could be something else.

Depending on how you have that stuff entered into FG: if a module you might have a library setting wrong; if something you made, exported, then imported might need to fix it by exporting again and double checking it; could be something internal of module. I not entirely sure about 5e stuff, but i know with Savage Worlds there was a file for Player's visible stuff and a different file for GM stuff.