ChadHale
June 13th, 2017, 11:35
FG License: I have "G.M. standard"
Game System: Savage Worlds game system, with 2nd ed super companion.
Time Zone: Arizona.
Day of week and time: Sunday, noon to four (maybe five)
Start date: Friday, 16 June 2017, 18:00 (Six p.m.)
Duration: hours, players determine how long we play.
Frequency: once, potentially once each week.
Term: Once, with possible additional episodes to follow.
TS3 and Text: via the FGII.
Roll play Vs. Role Play ratio, considerations for the players : rp/RP ratio varies with mission.
Role players who portray their character as real preferred. abandon all meta-gaming.
*Demonstrate the understanding that Savage Worlds uses "Broad Generalizations".
players are meant to refine the description and mechanics of their own character.*
Number of Players in game & needed: My preference is four, but I can run with three or six.
Character starting level: Novice character, as per the superheroes companion.
Restrictions/House rules: youthful characters (late teen to young adult), "Heavy Hitter" 60 points total, ie, 20 point power limit. Super Karma is authorized for +10 power points that does not alter the power limit. Players may pursue options such as "Best there is" and "out of their league". As characters are meant to be modern, with powers defined in semi-science terms. Resources are meant to be limited.
Limitations can reduce costs -1 point for being "Linked" to a main power, and theme.
"Switchable" need be purchased only once - in regards to reasonable "Power stunts" within a specialized power.
Scenario details: Today. Real world. What if..? Young Adults in America began to develop super powers.
Game System: Savage Worlds game system, with 2nd ed super companion.
Time Zone: Arizona.
Day of week and time: Sunday, noon to four (maybe five)
Start date: Friday, 16 June 2017, 18:00 (Six p.m.)
Duration: hours, players determine how long we play.
Frequency: once, potentially once each week.
Term: Once, with possible additional episodes to follow.
TS3 and Text: via the FGII.
Roll play Vs. Role Play ratio, considerations for the players : rp/RP ratio varies with mission.
Role players who portray their character as real preferred. abandon all meta-gaming.
*Demonstrate the understanding that Savage Worlds uses "Broad Generalizations".
players are meant to refine the description and mechanics of their own character.*
Number of Players in game & needed: My preference is four, but I can run with three or six.
Character starting level: Novice character, as per the superheroes companion.
Restrictions/House rules: youthful characters (late teen to young adult), "Heavy Hitter" 60 points total, ie, 20 point power limit. Super Karma is authorized for +10 power points that does not alter the power limit. Players may pursue options such as "Best there is" and "out of their league". As characters are meant to be modern, with powers defined in semi-science terms. Resources are meant to be limited.
Limitations can reduce costs -1 point for being "Linked" to a main power, and theme.
"Switchable" need be purchased only once - in regards to reasonable "Power stunts" within a specialized power.
Scenario details: Today. Real world. What if..? Young Adults in America began to develop super powers.