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Vishera
June 7th, 2017, 03:27
I am working on a module to use for my custom campaign, which includes things like custom races, classes, items, spells etc. When creating the spell list, how do I categorize them per class much like the PHB does. I get how to open the spells window, and start adding spells and setting the source to the class that use them, but how do you categorize them by class/level spell etc like the PHB does?

Moon Wizard
June 7th, 2017, 04:51
There is a "Source" field in the spell fields that defines which class gets the spell (comma-delimited list of class names).
There is a "Level" field in the spell fields that defines the level of the spell.

These are used to populate the filters in the campaign list.

To build class specific spell lists, the XML needs to be generated separately. There is no interface for building those, though I believe Par5E builds them when it runs.

Regards,
JPG

Vishera
June 7th, 2017, 04:54
that's a major bummer. So unless I learn up on some XML, when I give my players this module it will just have one large list of spells? I mean I guess they can just filter it by source and level etc. I am just being picky and enjoy the large black line break that shows the level etc. that's in the PHB module.

Edit: I found someone on the FG discord channel, who helped me out!

Zacchaeus
June 7th, 2017, 09:02
As Moon Wizard says par5e (https://www.fantasygrounds.com/forums/showthread.php?27297-Par5e) can do this for you and creating a spell list is probably one of the easiest things you could do. However Matt's solution might work better for you.

Vishera
June 7th, 2017, 19:36
Par5e is used to take spells from like a PDF and generate a list with them right? Some of my spells are completely written from scratch. So I have to do the XML manually. Doesn't seem too hard.. although I had it working until I started adding more spells and now it won't show the new window. Still working on it though.

Zacchaeus
June 7th, 2017, 20:02
No, par5e uses text files so you can create the text files any way you want such as typing the info in and/or copy pasting from another source (even copy for FG). There's also kp's tool here (https://www.fantasygrounds.com/forums/showthread.php?30560-Fantasy-Grounds-5E-Parser). And you can also actually create a spells.txt file by using Valeros' basic parser here (https://www.fantasygrounds.com/forums/showthread.php?21835-D-amp-D-Basic-Rules-PDF-Parser) which you can then edit.

Vishera
June 8th, 2017, 15:16
I vaguely remember trying out par5e and was totally confused, everything came out all messed up. This was years ago but still. I'll probably just stick to the old school way, and hand-jam everything.