View Full Version : Savage Worlds data update 5/30

Moon Wizard
May 31st, 2017, 01:34
The Savage Worlds ruleset and a majority of the Savage Worlds DLC has received an update today. Thanks to Ikael and all the DLC content developers who helped.


May 31st, 2017, 05:09

Savage Worlds v4.4

[Feature] Archetypes use charsheet instead of npc sheet
[Feature] New Defeated Markers (water, slime, blood, ectoplasm, vomit) by Hermundure
[Feature] New design for Character sheet
[Feature] New design for NPC sheet
[Feature] New design for Vehicle sheet
[Feature] Trait die related right click menu options streamlined
[Feature] Improvements to Derived Stat modifierlist
[Feature] Trait modifierlist shows trait and wild die
[Feature] Cosmetic changes to Image sheet header
[Feature] Power attack roll results in chat display link to power sheet
[Feature] Improvements to power range attack; touch and smarts ranges supported
[Feature] Improvements to campaign record layouts
[Feature] GM Tools window can be resized
[Feature] Card Deck and Bennies tool can be added to desktop by right clicking on it and selecting "Add to Desktop"
[Feature] In weapon sheet range, rof, shots and minstr fields are not showed for Melee typed weapon; cost and weight is not showed for non-equipment weapon
[Feature] Improvements to /version command
[Feature] Improvements to library windows
[Feature] New filter options for sidebar Edges, Hindrances and Skills
[Feature] Races, Skills, Powers, Edges, Hindrances, etc. records can be shared with right click menu option
[Feature] Running die displayed next to Pace
[Feature] Wounds adjust Pace
[Feature] Support for Wild Die adjustment effect-keyword
[Feature] Minor improvements to NPC masterindex list
[Feature] Minor improvements to Party sheet
[Feature] Character overlay features moved from character selection to party sheet
[Feature] Active PCs are identified from party sheet instead of connected clients
[Bug] Masterindexes' alternative data paths caused issues in NPC sheets
[Bug] Unskilled entry did not work properly
[Bug] Ranged weapon's minimum strength penalty did not apply correctly
[Bug] Rolling power from CT entry displayed "Unskilled" even if character had the skill
[Bug] CT didn't check Deadlands: Reloaded human abilities correctly
[Bug] Library equipment list had massive height
[Bug] Library equipment list did not display notes properly
[Bug] Skills, Edges, Hindrances etc. could not be added to sheet by dragging from link inside the record
[Bug] Bonuslist's label was not updated when source name changed
[Dev] AttributeManager script added
[Dev] RulesetManager script added
[Dev] SkillManager.getLinkedAttribute function refactored to support different sources
[Dev] ChatManager.registerVersionMessage function deprecated. No need to explicitely register extension versions anymore
[Dev] CharacterSheetCommon script deprecated and removed. Important functions moved to CharacterManager script
[Dev] NPCSheetCommon script deprecated and removed. Important functions moved to CharacterManager script
[Dev] Global script deprecated

Deadlands: Reloaded v2.4

[Feature] Critter and Human migrated into NPC
[Feature] Improvements to Power sheet
[Feature] Defeated Marker feature added to Humans and Critters
[Feature] Human sheets from modules display read-only icon
[Feature] Bad Dreams Hindrance support added
[Bug] Poker Table: Player could not see their own cards
[Bug] Poker Table: Player could not reserve seat
[Bug] Poker Table: Player could not switch seat
[Bug] Poker Table: Player could fold
[Bug] Poker Table: Option "Hide player cards when private" was not respected
[Bug] Human was not included into default sidebar set
[Bug] Cannot award fate chips from character selection screen
[Bug] Combat Tracker propted soak button for NPC although it doesn't work
[Bug] Combat Tracker script errors
[Bug] Chase Tracker visual issues
[Dev] Codebase remastered to use ruleset layering

Horror Companion v1.1

[Bug] Derived Stat: Sanity base value did not initialize
[Dev] Codebase updated and cleaned up

Adventure Deck v1.6

[Feature] Adventure Deck tool can be added to desktop by right clicking on it and selecting "Add to Desktop"

Several other products

[Feature] Minor module updates
[Dev] Codebase updated and cleaned up

May 31st, 2017, 05:17
Few highlights about the update

Updated character sheet layout

Updated NPC sheet layout

New Defeated Markers

More information about traits

GM Tools (Benny stack, GM bennies, Card Deck) can be added to desktop

DLR Critters and Humand can be used without DLR extension

June 1st, 2017, 08:59

June 3rd, 2017, 23:33