Nickademus
May 22nd, 2017, 01:23
The wiki article on creating custom points states:
To access the Custom Pointer functionality we need to add the following code to our ImageControl. The "standard" ImageControl for the CoreRPG is located in the campaign_images.xml file in the Campaign Folder (once the CoreRPG pak file has been unpacked - it starts at line 28):
This file doesn't seem to be in CoreRPG anymore. Where is the windowclass where the custom code should be added now?
To access the Custom Pointer functionality we need to add the following code to our ImageControl. The "standard" ImageControl for the CoreRPG is located in the campaign_images.xml file in the Campaign Folder (once the CoreRPG pak file has been unpacked - it starts at line 28):
This file doesn't seem to be in CoreRPG anymore. Where is the windowclass where the custom code should be added now?