PolluxTroy
May 21st, 2017, 19:08
Hi,
For conveniance purpose, i'd like to make the Actions tabs in the character sheet resizable.
I've been able to make the global window resizable but data in the tabs don't move.
I'm abble to set a fixed size for the actions box but when i resize the window, nothing happen.
I'd like to have something like the Mini sheet that is resizable but with the full sheet.
In action : https://i.imgur.com/phI6zBh.jpg
This is a part of my code for record_char_actions.xml :
<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<windowclass name="charsheet_actions">
<script file="campaign/scripts/char_actions.lua" />
<sheetdata>
<frame_char name="actionframe">
<bounds>15,0,480,480</bounds>
</frame_char>
<subwindow name="actions">
<anchored to="actionframe" position="over" offset="-8,-10">
<bottom offset="-50" />
</anchored>
<activate />
<class>char_actions_details</class>
</subwindow>
<scrollbar>
<anchored to="actions" position="right" offset="-2,-4" width="20">
<bottom offset="20" />
</anchored>
<target>actions</target>
</scrollbar>
<button_expand name="expand">
<anchored to="actionframe" position="insidebottomleft" offset="25,15" width="20" height="20" />
<target>actions,spellclasslist,levels,spells</target>
<togglelevel>3</togglelevel>
</button_expand>
<button_collapse name="collapse">
<anchored to="actionframe" position="insidebottomleft" offset="55,15" width="20" height="20" />
<target>actions,spellclasslist,levels,spells</target>
<togglelevel>3</togglelevel>
</button_collapse>
<label name="label_mode">
<anchored to="actionframe" position="insidebottomleft" offset="90,15" />
<static textres="spell_label_mode" />
</label>
<button_stringcycler name="spellmode">
<anchored to="label_mode" position="righthigh" offset="10,0" width="80" />
<parameters>
<labelsres>spell_label_modeprep|spell_label_modecombat</labelsres>
<values>preparation|combat</values>
<defaultlabelres>spell_label_modestd</defaultlabelres>
</parameters>
<script>
function onValueChanged()
window.onModeChanged();
end
</script>
</button_stringcycler>
<label name="label_display">
<anchored to="actionframe" position="insidebottomleft" offset="250,15" />
<static textres="spell_label_display" />
</label>
<button_stringcycler name="spelldisplaymode">
<anchored to="label_display" position="righthigh" offset="10,0" width="80" />
<parameters>
<labelsres>spell_label_displayaction</labelsres>
<values>action</values>
<defaultlabelres>spell_label_displaystd</defaultlabelres>
</parameters>
<script>
function onValueChanged()
window.onDisplayChanged();
end
</script>
</button_stringcycler>
<button_iedit name="actions_iedit">
<anchored to="actionframe" position="insidebottomright" offset="15,15" />
<tooltip textres="char_tooltip_actionedit" />
<script>
function onValueChanged()
local bEditMode = (getValue() == 1);
window.label_mode.setVisible(not bEditMode);
window.spellmode.setVisible(not bEditMode);
window.label_display.setVisible(not bEditMode);
window.spelldisplaymode.setVisible(not bEditMode);
if bEditMode then
DB.setValue(window.getDatabaseNode(), "spellmode", "string", "standard");
DB.setValue(window.getDatabaseNode(), "spelldisplaymode", "string", "");
end
window.spellclass_iadd.setVisible(bEditMode);
window.weapon_iadd.setVisible(bEditMode);
window.actions.subwindow.update();
end
</script>
</button_iedit>
<buttoncontrol name="spellclass_iadd">
<anchored to="actions_iedit" position="lefthigh" offset="5,0" width="20" height="20" />
<icon normal="button_star" pressed="button_star_down" />
<tooltip textres="char_tooltip_actionaddspellclass" />
<invisible />
<script>
function onButtonPress()
window.actions.subwindow.addSpellClass();
end
</script>
</buttoncontrol>
<buttoncontrol name="weapon_iadd">
<anchored to="spellclass_iadd" position="lefthigh" offset="5,0" width="20" height="20" />
<icon normal="button_weapon" pressed="button_weapon_down" />
<tooltip textres="char_tooltip_actionaddweapon" />
<invisible />
<script>
function onButtonPress()
window.actions.subwindow.addWeapon();
end
</script>
</buttoncontrol>
</sheetdata>
</windowclass>
<windowclass name="char_actions_details">
<!-- Taille dynamique de la fenêtre -->
<sizelimits>
<minimum width="480" height="480" />
<dynamic />
</sizelimits>
<!-- -->
<script file="campaign/scripts/char_actions_details.lua" />
<sheetdata>
<genericcontrol name="dropcatcher">
<anchored position="over" />
<script>
function onDrop(x, y, draginfo)
return CharManager.onActionDrop(draginfo, window.getDatabaseNode());
end
</script>
</genericcontrol>
Can someone help me please ?
For conveniance purpose, i'd like to make the Actions tabs in the character sheet resizable.
I've been able to make the global window resizable but data in the tabs don't move.
I'm abble to set a fixed size for the actions box but when i resize the window, nothing happen.
I'd like to have something like the Mini sheet that is resizable but with the full sheet.
In action : https://i.imgur.com/phI6zBh.jpg
This is a part of my code for record_char_actions.xml :
<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<windowclass name="charsheet_actions">
<script file="campaign/scripts/char_actions.lua" />
<sheetdata>
<frame_char name="actionframe">
<bounds>15,0,480,480</bounds>
</frame_char>
<subwindow name="actions">
<anchored to="actionframe" position="over" offset="-8,-10">
<bottom offset="-50" />
</anchored>
<activate />
<class>char_actions_details</class>
</subwindow>
<scrollbar>
<anchored to="actions" position="right" offset="-2,-4" width="20">
<bottom offset="20" />
</anchored>
<target>actions</target>
</scrollbar>
<button_expand name="expand">
<anchored to="actionframe" position="insidebottomleft" offset="25,15" width="20" height="20" />
<target>actions,spellclasslist,levels,spells</target>
<togglelevel>3</togglelevel>
</button_expand>
<button_collapse name="collapse">
<anchored to="actionframe" position="insidebottomleft" offset="55,15" width="20" height="20" />
<target>actions,spellclasslist,levels,spells</target>
<togglelevel>3</togglelevel>
</button_collapse>
<label name="label_mode">
<anchored to="actionframe" position="insidebottomleft" offset="90,15" />
<static textres="spell_label_mode" />
</label>
<button_stringcycler name="spellmode">
<anchored to="label_mode" position="righthigh" offset="10,0" width="80" />
<parameters>
<labelsres>spell_label_modeprep|spell_label_modecombat</labelsres>
<values>preparation|combat</values>
<defaultlabelres>spell_label_modestd</defaultlabelres>
</parameters>
<script>
function onValueChanged()
window.onModeChanged();
end
</script>
</button_stringcycler>
<label name="label_display">
<anchored to="actionframe" position="insidebottomleft" offset="250,15" />
<static textres="spell_label_display" />
</label>
<button_stringcycler name="spelldisplaymode">
<anchored to="label_display" position="righthigh" offset="10,0" width="80" />
<parameters>
<labelsres>spell_label_displayaction</labelsres>
<values>action</values>
<defaultlabelres>spell_label_displaystd</defaultlabelres>
</parameters>
<script>
function onValueChanged()
window.onDisplayChanged();
end
</script>
</button_stringcycler>
<button_iedit name="actions_iedit">
<anchored to="actionframe" position="insidebottomright" offset="15,15" />
<tooltip textres="char_tooltip_actionedit" />
<script>
function onValueChanged()
local bEditMode = (getValue() == 1);
window.label_mode.setVisible(not bEditMode);
window.spellmode.setVisible(not bEditMode);
window.label_display.setVisible(not bEditMode);
window.spelldisplaymode.setVisible(not bEditMode);
if bEditMode then
DB.setValue(window.getDatabaseNode(), "spellmode", "string", "standard");
DB.setValue(window.getDatabaseNode(), "spelldisplaymode", "string", "");
end
window.spellclass_iadd.setVisible(bEditMode);
window.weapon_iadd.setVisible(bEditMode);
window.actions.subwindow.update();
end
</script>
</button_iedit>
<buttoncontrol name="spellclass_iadd">
<anchored to="actions_iedit" position="lefthigh" offset="5,0" width="20" height="20" />
<icon normal="button_star" pressed="button_star_down" />
<tooltip textres="char_tooltip_actionaddspellclass" />
<invisible />
<script>
function onButtonPress()
window.actions.subwindow.addSpellClass();
end
</script>
</buttoncontrol>
<buttoncontrol name="weapon_iadd">
<anchored to="spellclass_iadd" position="lefthigh" offset="5,0" width="20" height="20" />
<icon normal="button_weapon" pressed="button_weapon_down" />
<tooltip textres="char_tooltip_actionaddweapon" />
<invisible />
<script>
function onButtonPress()
window.actions.subwindow.addWeapon();
end
</script>
</buttoncontrol>
</sheetdata>
</windowclass>
<windowclass name="char_actions_details">
<!-- Taille dynamique de la fenêtre -->
<sizelimits>
<minimum width="480" height="480" />
<dynamic />
</sizelimits>
<!-- -->
<script file="campaign/scripts/char_actions_details.lua" />
<sheetdata>
<genericcontrol name="dropcatcher">
<anchored position="over" />
<script>
function onDrop(x, y, draginfo)
return CharManager.onActionDrop(draginfo, window.getDatabaseNode());
end
</script>
</genericcontrol>
Can someone help me please ?