kevdog45
May 17th, 2017, 06:11
Good day fellow gamers!
I am building a campaign in Fantasy Grounds called Adventurous Endeavors and in doing so one of the things I have discovered I enjoy most is making battle maps. I use Campaign Cartographer 3+ as my program of choice. I have the Dungeon Designer 3 add on that I use for dungeons. The following two maps are maps I made that resemble what the final battle maps for my campaign will look like. Both feature the same cave structures but one of the maps has lighting effects and the other one does not. Both maps represent areas of approximately 120x85 in feet and 37x26 in meters if my basic math is correct. :o. Both were saved at 2000x1400.
I used these dimensions because the the battle maps that come with Fantasy Grounds appear to be representing similarly sized areas assuming each square represents 5ft. I placed a 5ft grid on one of the maps within the CC3+ program and when placed into Fantasy Grounds that five foot grid came out to about a square of 85 when placing a grid in Fantasy Grounds.
My question is which of the maps do you think makes a better battle map? Lighting or no lighting? I think the lighting adds tactical issues for the players that a good gamemaster could exploit. For example, giving the lighted map to players without darkvision while giving the unlighted map to those with it?
The final maps will have symbols on them representing various in campaign details but I wanted to give a sample here since I am having fun building this campaign and wanted to share.
I am building a campaign in Fantasy Grounds called Adventurous Endeavors and in doing so one of the things I have discovered I enjoy most is making battle maps. I use Campaign Cartographer 3+ as my program of choice. I have the Dungeon Designer 3 add on that I use for dungeons. The following two maps are maps I made that resemble what the final battle maps for my campaign will look like. Both feature the same cave structures but one of the maps has lighting effects and the other one does not. Both maps represent areas of approximately 120x85 in feet and 37x26 in meters if my basic math is correct. :o. Both were saved at 2000x1400.
I used these dimensions because the the battle maps that come with Fantasy Grounds appear to be representing similarly sized areas assuming each square represents 5ft. I placed a 5ft grid on one of the maps within the CC3+ program and when placed into Fantasy Grounds that five foot grid came out to about a square of 85 when placing a grid in Fantasy Grounds.
My question is which of the maps do you think makes a better battle map? Lighting or no lighting? I think the lighting adds tactical issues for the players that a good gamemaster could exploit. For example, giving the lighted map to players without darkvision while giving the unlighted map to those with it?
The final maps will have symbols on them representing various in campaign details but I wanted to give a sample here since I am having fun building this campaign and wanted to share.