View Full Version : Creating New Classes

May 16th, 2017, 04:37
So, I was noticing that you can actually create a new class with the C&C rules set, but I'm not seeing how you create drop text blocks for it. Is there a keyboard command to do that?

For example, if you look at a class in the ruleset... Assassin for example, There are links to pop up abilities that you can drag and drop onto a charactersheet. I'm not seeing how one creates those in the class window.

May 16th, 2017, 05:02
You need to create the abilities outside of the class window and then drag the ability to the window and the link will be made.

Or, create a list block (CTRL+4) and drag the links to that. See Formatted Text Fields here: http://www.fantasygrounds.com/wiki/index.php/The_Basics#Formatted_Text_Fields

But, you have to create the abilities first in order to be able to link to them.

May 16th, 2017, 06:01
Exactly. So WHERE do you create the abilities at? Not notes, tables, quests, story, etc. What is the format for abilities, so I can THEN drop them on the class list? That's my question.

May 16th, 2017, 14:20
Sorry, I wasn't in front of my computer so couldn't check where abilities were. Which, as you state, they aren't available as standard.

Try the attached extension called "C & C Abilities List". This will add an "Abilities" option to the library, allowing abilities to be added - and also displays those abilities from library modules. These abilities can then be dragged to a class - you'll need to manually name the link in the class record as the name doesn't come across with the drag.

These abilities can also be exported to a module for use later or combined with a custom class.

Note: currently the filter (search) at the bottom of the list doesn't work, nor does proper sorting. This is due to the C&C abilities using the "value" field for the ability name, not the more common used "name" field. This is probably the reason why abilities aren't in the campaign data lists as standard.

May 16th, 2017, 16:14
Awesome, this should be part of the ruleset!

Also, this means I have to give up my "cheat" of putting Monster Abilities under <abilities> now... LOL

Moon Wizard
May 17th, 2017, 01:50
In the long run, the abilities should probably be kept on the individual race/class tabs, similar to the way that it's done in 3.5E and 5E.