clawforce
May 10th, 2017, 21:33
Good afternoon everyone!
Before I bang my head against the wall trying to figure out how to code what I'm looking for in as an extension, I figured I would check with the experts here. Essentially, what I'm trying to do is duplicate the semi-transparent overlay that games like Persona use when presenting a PC or NPC speaking, similar to this:
18941
Now obviously there's a lot going on there, and I'm not looking to capture most of it. From my research through the forums it would appear that having animated PNG files is not possible, but static PNG files with background transparency should be. Could I create an extension that when triggered pops up a shoulders up character portrait across the bottom of the screen with a blank word bubble next to them to indicate that they are the one speaking?
For reference, when we play, we use Discord for voice chat, so using text chat portraits doesn't help. A solution like this would contextualize who is speaking and help establish the connection to the character or NPC.
So tell me, am I nuts to think about this, or should I start hacking away at the coding? What form of extensibility is going to work best here? LUA? XML? Some combination?
Thanks in advance!
Before I bang my head against the wall trying to figure out how to code what I'm looking for in as an extension, I figured I would check with the experts here. Essentially, what I'm trying to do is duplicate the semi-transparent overlay that games like Persona use when presenting a PC or NPC speaking, similar to this:
18941
Now obviously there's a lot going on there, and I'm not looking to capture most of it. From my research through the forums it would appear that having animated PNG files is not possible, but static PNG files with background transparency should be. Could I create an extension that when triggered pops up a shoulders up character portrait across the bottom of the screen with a blank word bubble next to them to indicate that they are the one speaking?
For reference, when we play, we use Discord for voice chat, so using text chat portraits doesn't help. A solution like this would contextualize who is speaking and help establish the connection to the character or NPC.
So tell me, am I nuts to think about this, or should I start hacking away at the coding? What form of extensibility is going to work best here? LUA? XML? Some combination?
Thanks in advance!