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View Full Version : Where to get updated tutorials for ver 3.3.0



tjsoda
May 9th, 2017, 22:11
I am a new user trying to make my first module. All of the wiki pages, user manual, youtube videos, that I can find are out dated. I have ver 3.3.0 ultimate and the GUI is much diff. from the earlier versions. The export module screen has changed from the Fantasy Grounds manual. Can you even make a stand alone module or do you have to have all library"s opened and linked all the time. For example pull up npc window in all the guides it shows little shields on the bottom to select what module your accessing, this is gone in ver 3.3.0.

Sorry for the rant but it is very frustrating not having access to current information and how to use the software.
Any help will be appreciated.

Moon Wizard
May 9th, 2017, 23:01
The category tabs at the bottom of the campaign lists have been replaced with the group dropdown box at the top of the campaign list. All the same information is there.

Video is linked in this thread.
https://www.fantasygrounds.com/forums/showthread.php?37791-Release-v3-3-0-is-live

Release notes for v3.x are here.
https://www.fantasygrounds.com/filelibrary/patchnotes.html

Regards,
JPG

tjsoda
May 10th, 2017, 04:26
[QUOTE=Moon Wizard;337290]The category tabs at the bottom of the campaign lists have been replaced with the group dropdown box at the top of the campaign list. All the same information is there.

Video is linked in this thread.
https://www.fantasygrounds.com/forums/showthread.php?37791-Release-v3-3-0-is-live

Thanks Moon Wizard once you pointed me to the drop down box . . i fiddled around until i saw how it worked like the little shields.

also I watched the video again and I guess these big changes came in ver 3.2 then the video helped a bunch.

Thanks for the quick response, Tim

LordEntrails
May 10th, 2017, 05:48
Module creation best practices here; https://www.fantasygrounds.com/forums/showthread.php?33538-Adventure-Module-Creation-Best-Practices

I believe it is up to date.