The High Druid
April 27th, 2017, 13:07
My last effort as an FG DM fell apart after a while due to players frequently not being able to make a regular timeslot. We shifted to an "Agree when the next session will be" schedule, and finally one session we figured we'd arrange it later. But we never got around to it. I'd like to give it another go, so I've been playing in a couple of games to get used to online playing again, and trying to wrap my head around the DM side of things to avoid wasting too much play time there.
I have an idea that I think (I hope) might mitigate the player schedule issue a bit, and I'm wondering if anyone has done anything similar, managed to make it work, come across any issues I haven't thought of.
The basic premise is Planescape + Forgotten Realms (& Al'Qadim, Maztica, Kara Tur) + Ravenloft + Dark Sun . . . etc. = D&D Stargate.
Player home base would be Sigil, from there they'd be sent via portal on their various adventures. At the start of each adventure (not session, I tend to think one-session adventures lack depth) there would usually be a few different options for the party. Players would have at least two characters each, and the party can select which adventure to go on and which group of characters to take. The stay-at-home characters would still get xp to match those on the adventure, so character level wouldn't affect the choice. If the players are in the mood for a dungeon I could simply portal them to square 1, or I can drop them in a city for a session of character interactions.
So, players wouldn't necessarily have to commit to play longer than the duration of one adventure. There's potential for the backup character to be sent as a reinforcement, in the even of a death. It shouldn't be too difficult to introduce a new player, either as a reinforcement through the portal or just as a member of the next team that goes out.
Any thoughts, ideas, suggestions, potential problems, etc. I should be aware of?
I have an idea that I think (I hope) might mitigate the player schedule issue a bit, and I'm wondering if anyone has done anything similar, managed to make it work, come across any issues I haven't thought of.
The basic premise is Planescape + Forgotten Realms (& Al'Qadim, Maztica, Kara Tur) + Ravenloft + Dark Sun . . . etc. = D&D Stargate.
Player home base would be Sigil, from there they'd be sent via portal on their various adventures. At the start of each adventure (not session, I tend to think one-session adventures lack depth) there would usually be a few different options for the party. Players would have at least two characters each, and the party can select which adventure to go on and which group of characters to take. The stay-at-home characters would still get xp to match those on the adventure, so character level wouldn't affect the choice. If the players are in the mood for a dungeon I could simply portal them to square 1, or I can drop them in a city for a session of character interactions.
So, players wouldn't necessarily have to commit to play longer than the duration of one adventure. There's potential for the backup character to be sent as a reinforcement, in the even of a death. It shouldn't be too difficult to introduce a new player, either as a reinforcement through the portal or just as a member of the next team that goes out.
Any thoughts, ideas, suggestions, potential problems, etc. I should be aware of?