PDA

View Full Version : Tokens...



Tailz Silver Paws
December 29th, 2005, 12:23
This might have been asked before, but what are the maximum restrictions on creating tokens? eg: whats the biggest image I can use? file size? image type? etc...

Snikle
December 29th, 2005, 14:20
I have had file sizes up to around 110k before, not sure there is a limit, within reason. I would be careful though, the more data that seems to need to be transferred, the more likely that you will have drops. When i had loads of tokens, and al were relatively large files, it seemed that there were more errors transferring them and that caused more drops.

Faldran
December 29th, 2005, 19:34
Last night you had some where between 30 and 50 tokens on the map. Saw a few drops and had a crash too.. the crash did not happen till most of the tokens were out there..

Sure hope they make it a little more stable for that amount of tokens in future releases. Though I am sure not something that would happen allot, but be nice to be able too once in a while.

LordTomar
December 29th, 2005, 19:42
I dont know.. it seemed pretty stable considering the number of tokens... Though I wouldnt want to do another large fight like that anytime soon.

Faldran
December 29th, 2005, 23:28
I dont know.. it seemed pretty stable considering the number of tokens... Though I wouldnt want to do another large fight like that anytime soon.

We could of handled the 3 to 1 odds, if not for him adding in more... and more.. after we killed a good bunch of them.

Snikle
December 30th, 2005, 06:05
I think the drops and the one crash was due to me adding a token or removing it and something between the player and Dm software not communicating correctly. Seemed like anytime something happened, was right about the exact moment I messed with the number of tokens on the map.

And no, we will not be seeing that number of tokens for a good while. ;-)

Tailz Silver Paws
December 30th, 2005, 23:42
I tried making a token lastnight, I think I went overboard with my test as the token was bigger than the token box!! But it gave me an idea of what I can do. I'll see about posting some tokens later for you all to see.

richvalle
December 31st, 2005, 00:31
I tried making a token lastnight, I think I went overboard with my test as the token was bigger than the token box!! But it gave me an idea of what I can do. I'll see about posting some tokens later for you all to see.

Some tokens do that. They don't scale in the box. If you make a large token (for an aoe spell for example), it will take up the whole box.

rv

Tailz Silver Paws
January 4th, 2006, 12:41
Here is my first try at a vehicle token, its a Dodge truck from World War II. Its a bit big but I have not decided on what scale I keep my renders at for my WWII game.... might go a bit smaller.
https://www.wyldfurr.com/Dodge_wc51.png
I plan to do the same kinda thing for tanks, but render the turrets as a seperate token so you can rotate the turret.

devinnight
January 4th, 2006, 13:49
Nice looking truck token.
I would take the largest vehicle (King Tiger Tank?) and make that fit in the token box, then scale everything based on that... if you plan on having a lot of these you'll need to scale them down a lot more, maybe 200x200 pixels, you'll lose some detail but you should be able to use more without freaking out FG.
Also witm map sizes being kind of limited, at least in visibilty, if you placed such a large token the players would be very limited in how far they could see, limiting everything to Close Combat.
I think Steel Rats website may have some soldier top down shots, if not maybe we can collaborate on some WWII soldiers.
-D

Snikle
January 4th, 2006, 20:02
Wow, sweet truck, very nice!

Tailz Silver Paws
January 4th, 2006, 21:10
Nice looking truck token.
I would take the largest vehicle (King Tiger Tank?) and make that fit in the token box, then scale everything based on that... if you plan on having a lot of these you'll need to scale them down a lot more, maybe 200x200 pixels, you'll lose some detail but you should be able to use more without freaking out FG.
Also witm map sizes being kind of limited, at least in visibilty, if you placed such a large token the players would be very limited in how far they could see, limiting everything to Close Combat.
I think Steel Rats website may have some soldier top down shots, if not maybe we can collaborate on some WWII soldiers.
-D
Collaboration sounds like a plan, I am planning to render 3D soldiers just like the tanks....

As for scale, I am still working on that. I want to try and keep maps and tokens to a set scale that a player can view them at 72dpi (screen res) which would look good without pixilating too much when rescaled.

I'm not too worried about token size on a map since you have change the size of the map box (hold down ctrl and then change the size of the map window to suit), plus you can zoom in and out in the map window to the zoom level you like.

Although if I am restricted to images of 1mb, that could cause problems.

AzarDM
January 5th, 2006, 02:17
What would be the best way to represent large creatures in the game? Scale the grid down so that a token fits into 4 squares (for a size L creature)? or make a larger sized token.
Is it possible to scale tokens? That would be a great function of FG. Devs, any direction here? :D

thanks,

Tailz Silver Paws
January 5th, 2006, 02:31
What would be the best way to represent large creatures in the game? Scale the grid down so that a token fits into 4 squares (for a size L creature)? or make a larger sized token.
Is it possible to scale tokens? That would be a great function of FG. Devs, any direction here? :D

thanks,

Although I don't have the program open here with me on this computer, I have done a little tinkering at home and I discovered that all tokens retain their scale or for better words screen res (72dpi), eg: the size they are displayed in the Token box.

The scaleing you can lock is the token scale to the current map scale. eg: when you place a token it will match the current scale of all the other tokens on the map.

So....

how I am aproaching the problem is that I'll define a standard scale that I'll render all my tokens at and my maps, something like 10 or 20 pixels square to one 5ft character square. Then when I render my 3D maps & vehicles I'll include a 5ft cube in the render, then in photoshop I'll scale the image down till the 5ft box matches the image scale I want...

Or so thats the plan.... ;)

devinnight
January 5th, 2006, 02:46
It would be neat if tokens could be scaled individually, they all scale at the same rate now which is nice, but being able to choose one token and cange it's size independantly would be nice.

-D

AzarDM
January 5th, 2006, 02:47
Although I don't have the program open here with me on this computer, I have done a little tinkering at home and I discovered that all tokens retain their scale or for better words screen res (72dpi), eg: the size they are displayed in the Token box.

The scaleing you can lock is the token scale to the current map scale. eg: when you place a token it will match the current scale of all the other tokens on the map.

So....

how I am aproaching the problem is that I'll define a standard scale that I'll render all my tokens at and my maps, something like 10 or 20 pixels square to one 5ft character square. Then when I render my 3D maps & vehicles I'll include a 5ft cube in the render, then in photoshop I'll scale the image down till the 5ft box matches the image scale I want...

Or so thats the plan.... ;)
When you say rendering, what do you mean? What prog are you using to do this rendering anyway? Photoshop? I only have and use CC2 and AutoCAD so artistic rendering I cannot do, but I can make some pretty mean 3D objects :D

festivus
January 5th, 2006, 02:53
I have been using a standard of 50x50 for medium sized tokens. I also resized all the letters / number tokens that came with FG up to 50x50 so that they were visible when I zoomed out my tokens.

Does something like this work for token scales? Of course, the fine and diminuative seem almost silly small, but they would be scaled correctly.

Fine .5' 5x5 pixels
Diminuative 1' 10x10 pixels
Tiny 2.5' 25x25 pixels
Small 5' 50x50 pixels
Medium 5' 50x50 pixels
Large 10' 100x100 pixels
Huge 15' 150x150 pixels
Gargantuan 20' 200x200 pixels
Colossal 30' 300x300 pixels

Tailz Silver Paws
January 5th, 2006, 04:05
Looks like a good basis to me. :)

Tailz Silver Paws
January 5th, 2006, 04:07
When you say rendering, what do you mean? What prog are you using to do this rendering anyway? Photoshop? I only have and use CC2 and AutoCAD so artistic rendering I cannot do, but I can make some pretty mean 3D objects :D
3D Studio is what I use.
The benifits of having studied animation a while ago.