kalmarjan
December 27th, 2005, 03:35
The Cast:
Bertrand Hum Ftr 5
Ilordas Elf Ftr 4
Delphion Hum Clr 5 of Pelor
Jynx Hum Rog 5
Trageon Hum Wiz/Evo 5
Burious Hum Mnk 5
Session 26
Started off in the room south of the pillars in the moathouse. The players were resting, as they were fresh out of spells. Unfortunately, being 2 hours after dawn, they pretty much had to rest almost 24 hours. They stuck to it though.
Jynx had contracted a fever from an undead's viscious bite, and it was starting to show. He had the chills, sweats and the bite marks were resistant to healing.
A scream pierced out through the night. It sounded like someone was torturing the hell out of him.
Then the players heard shouting in some weird gutteral language, then after all was quiet in the moathouse.... too quiet.
The players rested, and a couple of spells later, Jynx was cured by Delphion.
The party trudged off to the room with the pillar secret door, and after some searching, the elf finally notices it.
After arguing for a minute or two on the order of marching, the party plunges into the passage, entering the crypt.
The party enters into a chamber and are suprised by pale undead that vaguely resemble the humans they once were.
A short but sweet battle ensued, a few magic missles from the evoker, and all is quiet again.
Then they discovered the warrens clawed out from the rock, presumably from the insane undead creatures.
They trudged their way through the caverns, and came finally to a caved in pocket with a dead corpse on the other end. They shoot an arrow into the leg of the corpse, and It tore the leg off of it like a rotten chicken carcass.
A swarm of flies erupted from the corpse and enveloped the Elf.
Moving along, the players were getting confused with the passage ways, until they started to feel a chill. They followed the passage until it opened up into the shrine.
[This is where the session really shone.]
The first thing the players did was ohhh.... ahhhh.... then the Jynx goes to search the altar for traps, as the party is examining the statue/pillar.
Jynx touched the altar as he was searching for traps, so the altar turned translucent amethyst with the black blob swimming in the middle of it.
Bertrand, the party's chief fighter has a sentient axe. (A variant rule that I am playtesting right now.... about a sentient magic item that is treated like an NPC/Cohort) The main charge of the axe is to destroy the cult...
As soon as the altar started to act up, the axe went nuts... and the party had to restrain Bert from smashing the altar.
Delphion channeled positive spirit into the altar, and Ilordas fired his bow into it. All made their saves.
Meanwhile, Jynx is taking 20 searching the pillar/statue. He finds the chimes first, and rings them. The altar hummed and glowed... with the mass swimming angrily at this.
He searched and found the other items (drum/incense and black bead)... and the altar seemed to get angrier. The party deduced that playing the instruments will allow them to get at the blob in the center of the altar to kill it.
Delphion lit the incense and beat a hymn to Pelor on the drum, and the altar came to life.
An orange Eye appeared at the top of the altar and bathed the room with light. The eye appeared to look for something, then seemed to make a decision, and spoke to the party telepathically.
Bertrand - "[I]Infidel! You dare defile my shrine! I will take what you value most! Your Strength!" -3 Str
Ilordas - "Your kind will not stop me! You have may years to live, you can spare a few!" 2 negative levels.
Delphion (Made his save) "Your puny god is no match for my power! I will crush him under my bootheel first, once I am free!"
Jynx - "You know not what you tamper with! See a glimpse of what eternity you will face!" - Permanent insanity
Trageon - "Your puny spells are no match for my might! But your power... tastes soooo good!" 2 negative levels
Burious - "Do not think your purity of soul protects you. You are a strong warrior! But no more!" -4 Str
After that, the eye winked out of existance, and the altar returned to normal. We left the session off at this.
Session 27:Synopsis:
After catching up with Jynx and tying his insane butt up, the party
engaged in a little banter with Jynx. There was several things said,
mostly just ramblings from Jynx.
One thing though that seemed to pique the interest of the party was
"the mines..." and "the test for Champion".
The party spent about 4 hours making their way through the dug up
tunnels, until they came back to where they had started their foray
into the caves. There they met up with a fighter and a palidan of
Pelor, named Jarret and Prometheous repsectively.
Some exploration was in order, and the southeast exit was explored.
The party made their way through a twisted passage to a T
intersection, and found to the left, the passage continued. To the
right, stairs leading down. Curiously, there was a pile of bones and
bits of armor on the middle of the steps. Bert and Del went to
investigate, and then the bones stirred to life.
An unholy skull floated up and stared balefully at the party as the
bones, weapons and armors spin in a whirlwind like attack. Jarret was
the first to act, and quickly engaged the unholy undead creature.
The attacks on the creature seemed to be reduced in effect, probably
from the bits of armor and weapons spinning around.
Jarret was victim to the slam attack of this viscious creature, and if
he hadn't raged, he would be dead. The party had their challenges
dealing with this tough creature, that seemed to resist their attacks,
but in the end, Bert laid it out with the Axe of the Clan Leader.
All in all, a good encounter! We left off with Prometheous examining
the remains of the creature.
Thank you all for the great game!
Session 28:Synopsys:
A good game, with a lot of drama.
The party made thier way north of the staircase after the encounter with the whirlwind undead, and came to the T intersection. (The one leading to the secret passage out.)
They continued north to the clerics rooms and found that they had been emptied. The party was curious, so they explored Garriks room, and found the black cloak with the flaming eye. As of this time, the party has no idea what the symbol means, so they saved it for later identification, possibly in Hommlet.
As the party continued though the various passages in the moathouse, they were struck with the fact that the place seemed abandoned. Strangley, everything was quiet, They even made it to the room with three doors, and after opening the middle door, assumed the porcullis trap they encountered before had been sprung.
Back at the intersection, the party continued its way to the end of the corridor. Upon examination, the stonework had seemed different there, but the party could not find any secret doors, so they moved to the staircase once again.
Going down the staircase, the group could feel the air growing chilly, and the smell of death was strong there. A chamber with a pool and some sort of pulley apparatus sported the remains of a cult member who had been slain by a spear strike in the back, and burned badly by some sort of spell. As luck would have it... the cult member still had thier backpack and belongings on him.
Inside was found two potions, two scrolls and a sheaf of papers. The papers turned out to be a journal that summarized some of the goings on in the Moathouse. The two scrolls were stoneshape and animal messanger. The two potions were of a curing type, and water breathing.
The party looked at the pool in the chamber and discovered that there seemed to be a draining in the bottom of the pool, and further investigation revealed that there was some sort of stone "plug" in place holding the water here. Curiously enough, the wooden platform attached to the pulley system seemed to be directly over the water.
After some discussion, it was agreed that the plug could be removed. Using the water breathing potions and the stoneshape scroll, the party managed to break the seal and found a cavern underneath this chamber.
Next the quandry was what to do about Jynx, struck insane by the altar some time ago. It was decided to leave him tied up safely? in a room in the chambers to the north.
The party came back and descened into the cavern below. The cold was almost too much to take. They lowered themselves down on some sort of purple marble foor with writhing veins, and were just deciding to check out the other platform to the left. They were then surprised by a tentacled horror with a head shaped like a massive brain.
Delphion was immidiately paralyzed and grappled, and the rest of the party had their hands full with this encounter.
Trageon had a difficult time casting his spells due to the reach of the tentacled monster, and was eventually paralyzed and constricted. Bert made some headway, after Vorn bestowed him a powerful rage, but eventually succumbed to the paralyzing attacks of the Horrible Monster.
Del finally woke up and broke free, and an epic battle took place. The Horror verses the Hand of Pelor. (Both sides rolled terribly, 1's were flying left right and center!) Finally Delphion Critically wounded the abomination, and sent it over the side of the floor.
Unforunately, Bertrand did not make it through this encounter. The tentacles on him proved to be too much, and the party just could not reach him in time.
The party left off after collecting Jynx, and are considering a trek to Hommlet to have Bertrand Raised.
Bertrand Hum Ftr 5
Ilordas Elf Ftr 4
Delphion Hum Clr 5 of Pelor
Jynx Hum Rog 5
Trageon Hum Wiz/Evo 5
Burious Hum Mnk 5
Session 26
Started off in the room south of the pillars in the moathouse. The players were resting, as they were fresh out of spells. Unfortunately, being 2 hours after dawn, they pretty much had to rest almost 24 hours. They stuck to it though.
Jynx had contracted a fever from an undead's viscious bite, and it was starting to show. He had the chills, sweats and the bite marks were resistant to healing.
A scream pierced out through the night. It sounded like someone was torturing the hell out of him.
Then the players heard shouting in some weird gutteral language, then after all was quiet in the moathouse.... too quiet.
The players rested, and a couple of spells later, Jynx was cured by Delphion.
The party trudged off to the room with the pillar secret door, and after some searching, the elf finally notices it.
After arguing for a minute or two on the order of marching, the party plunges into the passage, entering the crypt.
The party enters into a chamber and are suprised by pale undead that vaguely resemble the humans they once were.
A short but sweet battle ensued, a few magic missles from the evoker, and all is quiet again.
Then they discovered the warrens clawed out from the rock, presumably from the insane undead creatures.
They trudged their way through the caverns, and came finally to a caved in pocket with a dead corpse on the other end. They shoot an arrow into the leg of the corpse, and It tore the leg off of it like a rotten chicken carcass.
A swarm of flies erupted from the corpse and enveloped the Elf.
Moving along, the players were getting confused with the passage ways, until they started to feel a chill. They followed the passage until it opened up into the shrine.
[This is where the session really shone.]
The first thing the players did was ohhh.... ahhhh.... then the Jynx goes to search the altar for traps, as the party is examining the statue/pillar.
Jynx touched the altar as he was searching for traps, so the altar turned translucent amethyst with the black blob swimming in the middle of it.
Bertrand, the party's chief fighter has a sentient axe. (A variant rule that I am playtesting right now.... about a sentient magic item that is treated like an NPC/Cohort) The main charge of the axe is to destroy the cult...
As soon as the altar started to act up, the axe went nuts... and the party had to restrain Bert from smashing the altar.
Delphion channeled positive spirit into the altar, and Ilordas fired his bow into it. All made their saves.
Meanwhile, Jynx is taking 20 searching the pillar/statue. He finds the chimes first, and rings them. The altar hummed and glowed... with the mass swimming angrily at this.
He searched and found the other items (drum/incense and black bead)... and the altar seemed to get angrier. The party deduced that playing the instruments will allow them to get at the blob in the center of the altar to kill it.
Delphion lit the incense and beat a hymn to Pelor on the drum, and the altar came to life.
An orange Eye appeared at the top of the altar and bathed the room with light. The eye appeared to look for something, then seemed to make a decision, and spoke to the party telepathically.
Bertrand - "[I]Infidel! You dare defile my shrine! I will take what you value most! Your Strength!" -3 Str
Ilordas - "Your kind will not stop me! You have may years to live, you can spare a few!" 2 negative levels.
Delphion (Made his save) "Your puny god is no match for my power! I will crush him under my bootheel first, once I am free!"
Jynx - "You know not what you tamper with! See a glimpse of what eternity you will face!" - Permanent insanity
Trageon - "Your puny spells are no match for my might! But your power... tastes soooo good!" 2 negative levels
Burious - "Do not think your purity of soul protects you. You are a strong warrior! But no more!" -4 Str
After that, the eye winked out of existance, and the altar returned to normal. We left the session off at this.
Session 27:Synopsis:
After catching up with Jynx and tying his insane butt up, the party
engaged in a little banter with Jynx. There was several things said,
mostly just ramblings from Jynx.
One thing though that seemed to pique the interest of the party was
"the mines..." and "the test for Champion".
The party spent about 4 hours making their way through the dug up
tunnels, until they came back to where they had started their foray
into the caves. There they met up with a fighter and a palidan of
Pelor, named Jarret and Prometheous repsectively.
Some exploration was in order, and the southeast exit was explored.
The party made their way through a twisted passage to a T
intersection, and found to the left, the passage continued. To the
right, stairs leading down. Curiously, there was a pile of bones and
bits of armor on the middle of the steps. Bert and Del went to
investigate, and then the bones stirred to life.
An unholy skull floated up and stared balefully at the party as the
bones, weapons and armors spin in a whirlwind like attack. Jarret was
the first to act, and quickly engaged the unholy undead creature.
The attacks on the creature seemed to be reduced in effect, probably
from the bits of armor and weapons spinning around.
Jarret was victim to the slam attack of this viscious creature, and if
he hadn't raged, he would be dead. The party had their challenges
dealing with this tough creature, that seemed to resist their attacks,
but in the end, Bert laid it out with the Axe of the Clan Leader.
All in all, a good encounter! We left off with Prometheous examining
the remains of the creature.
Thank you all for the great game!
Session 28:Synopsys:
A good game, with a lot of drama.
The party made thier way north of the staircase after the encounter with the whirlwind undead, and came to the T intersection. (The one leading to the secret passage out.)
They continued north to the clerics rooms and found that they had been emptied. The party was curious, so they explored Garriks room, and found the black cloak with the flaming eye. As of this time, the party has no idea what the symbol means, so they saved it for later identification, possibly in Hommlet.
As the party continued though the various passages in the moathouse, they were struck with the fact that the place seemed abandoned. Strangley, everything was quiet, They even made it to the room with three doors, and after opening the middle door, assumed the porcullis trap they encountered before had been sprung.
Back at the intersection, the party continued its way to the end of the corridor. Upon examination, the stonework had seemed different there, but the party could not find any secret doors, so they moved to the staircase once again.
Going down the staircase, the group could feel the air growing chilly, and the smell of death was strong there. A chamber with a pool and some sort of pulley apparatus sported the remains of a cult member who had been slain by a spear strike in the back, and burned badly by some sort of spell. As luck would have it... the cult member still had thier backpack and belongings on him.
Inside was found two potions, two scrolls and a sheaf of papers. The papers turned out to be a journal that summarized some of the goings on in the Moathouse. The two scrolls were stoneshape and animal messanger. The two potions were of a curing type, and water breathing.
The party looked at the pool in the chamber and discovered that there seemed to be a draining in the bottom of the pool, and further investigation revealed that there was some sort of stone "plug" in place holding the water here. Curiously enough, the wooden platform attached to the pulley system seemed to be directly over the water.
After some discussion, it was agreed that the plug could be removed. Using the water breathing potions and the stoneshape scroll, the party managed to break the seal and found a cavern underneath this chamber.
Next the quandry was what to do about Jynx, struck insane by the altar some time ago. It was decided to leave him tied up safely? in a room in the chambers to the north.
The party came back and descened into the cavern below. The cold was almost too much to take. They lowered themselves down on some sort of purple marble foor with writhing veins, and were just deciding to check out the other platform to the left. They were then surprised by a tentacled horror with a head shaped like a massive brain.
Delphion was immidiately paralyzed and grappled, and the rest of the party had their hands full with this encounter.
Trageon had a difficult time casting his spells due to the reach of the tentacled monster, and was eventually paralyzed and constricted. Bert made some headway, after Vorn bestowed him a powerful rage, but eventually succumbed to the paralyzing attacks of the Horrible Monster.
Del finally woke up and broke free, and an epic battle took place. The Horror verses the Hand of Pelor. (Both sides rolled terribly, 1's were flying left right and center!) Finally Delphion Critically wounded the abomination, and sent it over the side of the floor.
Unforunately, Bertrand did not make it through this encounter. The tentacles on him proved to be too much, and the party just could not reach him in time.
The party left off after collecting Jynx, and are considering a trek to Hommlet to have Bertrand Raised.