Llyle
April 10th, 2017, 17:15
Hi all, I'm pretty new to FG, and still trying to figure out how some stuff works.
Attack rolls
So let's say my Tiefling Wizard attacks 5 enemies and an ally with his Scorching Burst (area burst 1),
Enemy A: Bloodied, grants Combat Advantage = +3
Enemy B: grants Combat Advantage = +2
Enemy C: Bloodied = +1
Enemy D: Bloodied = +1
Enemy E: nothing = +0
Ally: War Wizardry feat = -5
:confused: Can the attack roll (targeting all 6) be prepared in such a way, that FG knows which target to apply which bonus to? (Bloodied +1 to attack roll, because Tiefling racial trait, CA +2 to attack rolls)?
Or is it better to just target them individually and apply the bonus manually?
What I tried is creating a situational power:
{Effect Action}
[TRGT]
[ALL]
TRGT; ATK: 1 racial
[Enc]
(Until the end of the encounter, assuming the enemy doesn't get healed...)
Then I targeted my Wizard and, holding Shift, dragged that Effect Action button onto the enemy, which gave me a +1 bonus. The thing is this seems to work only once. As soon as there are several bloodied enemies, I can't duplicate the effect onto them. If I try to target my Wizard again, and, holding Shift, dragging the effect onto another bloodied enemy, FG tells me that this effect already exists on my wizard. So in FG I can have the racial feature ( +1 racial bonus to attack rolls against bloodied enemies) only against one enemy.
:confused: With the target self, hold shift+drag and drop, how can I set up to put it onto several enemies? I can only drop it on one at a time. Or can I manipulate which enemy it applies to manually?
Now onto damage rolls...
4e rulewise we make individual attack rolls, but only one damage roll. So even plan B to do every damage roll individually wouldn't work here.
Let's say my Wizard gets +4 to damage rolls vs bloodied enemies from Gauntlets of Blood (Hands slot item) and +1d8 against the enemies who grant Combat Advantage.
:confused: How can I set up this damage roll? Or do I just do it normally, roll 1d8 seperately, and have the GM manually correct the enemies HP?
Oh and by the way...
Testing around, I found that FG seems to think that resistances stack. When I have an enemy with resist 10 fire and resist 5 all, and deal 14 fire dmg to it, no damage gets through, but it should be 4, because only the higher resistance should apply.
:D Any help would be appreciated!
Attack rolls
So let's say my Tiefling Wizard attacks 5 enemies and an ally with his Scorching Burst (area burst 1),
Enemy A: Bloodied, grants Combat Advantage = +3
Enemy B: grants Combat Advantage = +2
Enemy C: Bloodied = +1
Enemy D: Bloodied = +1
Enemy E: nothing = +0
Ally: War Wizardry feat = -5
:confused: Can the attack roll (targeting all 6) be prepared in such a way, that FG knows which target to apply which bonus to? (Bloodied +1 to attack roll, because Tiefling racial trait, CA +2 to attack rolls)?
Or is it better to just target them individually and apply the bonus manually?
What I tried is creating a situational power:
{Effect Action}
[TRGT]
[ALL]
TRGT; ATK: 1 racial
[Enc]
(Until the end of the encounter, assuming the enemy doesn't get healed...)
Then I targeted my Wizard and, holding Shift, dragged that Effect Action button onto the enemy, which gave me a +1 bonus. The thing is this seems to work only once. As soon as there are several bloodied enemies, I can't duplicate the effect onto them. If I try to target my Wizard again, and, holding Shift, dragging the effect onto another bloodied enemy, FG tells me that this effect already exists on my wizard. So in FG I can have the racial feature ( +1 racial bonus to attack rolls against bloodied enemies) only against one enemy.
:confused: With the target self, hold shift+drag and drop, how can I set up to put it onto several enemies? I can only drop it on one at a time. Or can I manipulate which enemy it applies to manually?
Now onto damage rolls...
4e rulewise we make individual attack rolls, but only one damage roll. So even plan B to do every damage roll individually wouldn't work here.
Let's say my Wizard gets +4 to damage rolls vs bloodied enemies from Gauntlets of Blood (Hands slot item) and +1d8 against the enemies who grant Combat Advantage.
:confused: How can I set up this damage roll? Or do I just do it normally, roll 1d8 seperately, and have the GM manually correct the enemies HP?
Oh and by the way...
Testing around, I found that FG seems to think that resistances stack. When I have an enemy with resist 10 fire and resist 5 all, and deal 14 fire dmg to it, no damage gets through, but it should be 4, because only the higher resistance should apply.
:D Any help would be appreciated!