Embelyon
April 8th, 2017, 04:56
I'm trying to model the effects of a life stealing sword in fantasy grounds and I'm having some trouble working out how to model this
"When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt."
I can make an effect to do an extra 3d6 necrotic damage on a crit, but I'm having trouble making the rest fit. IFT: type(!construct, !undead); DMG: 3d6 necrotic, critical; doesn't seem to work even though that would seems like the way it should be done. Would I have to type(everything except undead and construct) for that to work. That seems like an oversight.
I also can't figure out how to add any healing effects to a hit, but that might be a lost cause.
"When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt."
I can make an effect to do an extra 3d6 necrotic damage on a crit, but I'm having trouble making the rest fit. IFT: type(!construct, !undead); DMG: 3d6 necrotic, critical; doesn't seem to work even though that would seems like the way it should be done. Would I have to type(everything except undead and construct) for that to work. That seems like an oversight.
I also can't figure out how to add any healing effects to a hit, but that might be a lost cause.