LordEntrails
April 6th, 2017, 20:13
Last night my party was almost finished with PotA. They just had to defeat the last prophet. But, they wimped out and decided to take a long rest before continuing on (of course, they did not know they only had the final fight). But they had already retreated to take multiple long rests in this node so I wanted to punish/reward them for their caution.
So, while they rested around the corner from the final node, I had the prophet finish his summoning of the elemental prince. They didn't investigate when tremors struck etc, so, I had the elemental prince leave the node to go ravage and conquer the Dessarin Valley. When they finished their rest, they went to explore the node. Other than some dead cultists, and finding the node active, the place was empty. They didn't ask too many questions before they decided to go through the node...
Now, I'm totally off script. Which is fine, just means I've got stuff I got to create! Knowing my party, they are going to want to raid the elemental prince's treasure before returning through the node and finding out they are going to have to track down the prince and defeat him.
A couple of possible plot or sub-plots I think to plan for (at least an outline of);
- Raid on the prince's abode to steal some of his treasures
- Prevent elementals from journeying through the portal, which would relate to how strong/how many allies the prince has when they face him back in Dessarin Valley
- explore the elemental plane (What might be of interest?)
- Is the portal still active? Or do they have to find a means to use it to go back?
- Where's the prophet? (I'm thinking being held as a "guest" in the prince's abode) And I'm thinking he still has the artifact which the players are going to need.
So, lots of questions I've got to answer and hoping you all can give me ideas and links/references;
- Can you actually kill an elemental prince of evil? How? Perhaps with the artifact used to close the portal?
- What's the elemental earth plane like?
- - How prime material plane like? towns/civilizations? geology? how do the denizens/residents live? How chaotic or organized?
- - What all lives there besides earth elementals?
- I'm thinking their adventures on the plane should be enough to give them a level or two rather than have it a quick one session diversion.
- - So, I'm thinking the portal brought them out at some geological monument near one of the prince's abodes/chalets (not his main home/fortress etc)
- - Should their be a village or three between them and the abode? What other types of locations?
- I'm thinking when they first come through, there will be a small group of the prince's allies prepping to invade. And maybe if they leave the area, others will be headed this way too.
- Ideas for unique magic items or artifacts, for non-dwarf / non-fighter types. (they already have the Crown and OrcSplitter)
- Once they return to the Dessarin Valley, they will have to track down and fight the prince.
- - There will be destroyed town, refugees, maybe some elementals ravaging they will have to beat back here or there. Ideas?
Thanks in advance :)
So, while they rested around the corner from the final node, I had the prophet finish his summoning of the elemental prince. They didn't investigate when tremors struck etc, so, I had the elemental prince leave the node to go ravage and conquer the Dessarin Valley. When they finished their rest, they went to explore the node. Other than some dead cultists, and finding the node active, the place was empty. They didn't ask too many questions before they decided to go through the node...
Now, I'm totally off script. Which is fine, just means I've got stuff I got to create! Knowing my party, they are going to want to raid the elemental prince's treasure before returning through the node and finding out they are going to have to track down the prince and defeat him.
A couple of possible plot or sub-plots I think to plan for (at least an outline of);
- Raid on the prince's abode to steal some of his treasures
- Prevent elementals from journeying through the portal, which would relate to how strong/how many allies the prince has when they face him back in Dessarin Valley
- explore the elemental plane (What might be of interest?)
- Is the portal still active? Or do they have to find a means to use it to go back?
- Where's the prophet? (I'm thinking being held as a "guest" in the prince's abode) And I'm thinking he still has the artifact which the players are going to need.
So, lots of questions I've got to answer and hoping you all can give me ideas and links/references;
- Can you actually kill an elemental prince of evil? How? Perhaps with the artifact used to close the portal?
- What's the elemental earth plane like?
- - How prime material plane like? towns/civilizations? geology? how do the denizens/residents live? How chaotic or organized?
- - What all lives there besides earth elementals?
- I'm thinking their adventures on the plane should be enough to give them a level or two rather than have it a quick one session diversion.
- - So, I'm thinking the portal brought them out at some geological monument near one of the prince's abodes/chalets (not his main home/fortress etc)
- - Should their be a village or three between them and the abode? What other types of locations?
- I'm thinking when they first come through, there will be a small group of the prince's allies prepping to invade. And maybe if they leave the area, others will be headed this way too.
- Ideas for unique magic items or artifacts, for non-dwarf / non-fighter types. (they already have the Crown and OrcSplitter)
- Once they return to the Dessarin Valley, they will have to track down and fight the prince.
- - There will be destroyed town, refugees, maybe some elementals ravaging they will have to beat back here or there. Ideas?
Thanks in advance :)