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View Full Version : Suggestions: Undo Last Roll/Action + View both adv/dis die results



Dracius
April 6th, 2017, 00:21
Hello,

I'm wondering if there's anywhere on the forum where we can post about and discuss items on the wishlist located here: https://fg2app.idea.informer.com

Or if disscussion about suggestions is meant to be kept exclusively to the wishlist itself. I bring this up because I'd like to discuss two recent suggestions I've put forward and I've noticed that the only ones with any substantial amount of votes are all older entries that have been linked to on the forums previously in other discussions.

The two suggestions I'd like to discuss are:

Undo last roll/action (https://fg2app.idea.informer.com/proj/fg2app?ia=110631)
and
View individual advantage/disadvantage results (https://fg2app.idea.informer.com/proj/fg2app?ia=110632)

I apologize in advance if this is the wrong forum to place this inquiry or to discuss such topics.

Dracius
April 6th, 2017, 00:24
Another suggestion that I'd love to get more visibility is Combat Tracker flag for spellcaster concentration (https://fg2app.idea.informer.com/proj/?ia=94137)

Which might actually be possible to do as an extension.

LordEntrails
April 6th, 2017, 00:28
Though vote counts are important, don't be concerned that they are the driving factor for implementation/adoption. SW looks through them all periodically to determine things they can and should implement.

That said, I don't have a problem with starting a thread to discuss them. I've added a comment on Undo action. As I said there, I like the idea, but think it might better be implemented with a right click Undo type of command.

Dracius
April 6th, 2017, 00:36
I like the idea, but think it might better be implemented with a right click Undo type of command.

All things being equal, I agree that would be a much better way to implement it.

damned
April 6th, 2017, 06:47
Undo requires transaction tracking.
Transaction Tracking is a whole other beast...
I doubt you will see this feature....

Dracius
April 6th, 2017, 17:17
Undo requires transaction tracking.

I'm aware. That's why I only mentioned caching the most recent action and not all actions. The other approach would be to look at whatever the value is and affected targets then pass a reversed value back.

Example: Monster has 5hp, gets hit for 20 damage. It'll say "Status: Dying (Exceeds HP by 15).

To undo the damage you can't just heal them for 20 because then your 5hp monster jumps up to 20hp. Instead you have to subtract what exceeded then heal for the remainder (20-15=5).

I understand this request is not likely to happen in the current client, but it's something I'd like to see in the unity client.

Nickademus
April 6th, 2017, 23:08
We talked about a solution to this in another thread (https://www.fantasygrounds.com/forums/showthread.php?37647-Combat-Tracker-how-to-rollback-player-damage-to-wrong-NPC&p=330906&viewfull=1#post330906).