zambol
December 20th, 2005, 10:43
I have made customizations to FG original d20 ruleset.
I use it my games, but i'd like to have some outsiders to playtest it and give opinions and suggestions.
There is some changes to D&D3.5 SRD rules i deemed nessessary, but i have tried to keep them minimal so others could adopt ruleset easier.
Latest date version available: v201205 (dd.mm.yy)
https://kotisivu.mtv3.fi/zambol/d20%20ZMods.zip
Use Instructions:
-Extract to /rulesets so that subfolders extracts correctly.
-Start FG, new campaign /w d20Zmods ruleset.
Ruleset Changes:
-All Ruleset components are under same folder.
>Affects /data folder.
-Chat window dice pictures shrinked to 75% size.
-Feats are now nodes
>can be modified easier.
-Monster CR-field from Int to String
>Field now shows correctly, even if not integer (<0)
>!Possible problem: Had to change NPC CR fieldtype > Modules with NPCs may not work??
-Monster information change: Draggable Description frame.
>Some monsters have draggable description.
>Decription boxes are Created by monster.xls -tool.
>This is still in development. I need monster descriptions to all monsters.
-Added Item Shop
>Allmost all SRD normal items draggable to charsheet.
-Charsheet changes
>Modifications to allmost all pages.
>Added page: Combat
>Added page: Mount
>Inventory items are nodes, draggable from shop.
-New window: GM Perception table.
>Fast check of PC Perception skills.
Rule Changes:
reasoning and better look from reference window
-Mental Attributes Redefined
>Wis gives Skill pts. Instead of Int
>Cha gives Will saves.
>Craft- and Profession-Skill stats changed.
>Some monsters changed to reflect new system.
>>Constructs have Int, but no Cha or Wis.
>>Animals have Cha and Wis, but no or low Int.
-New Magic type Psionics(CHA)
>Sorcerer modified to Psion, Wizard lost mind influencing spells.
>Bard spell list: minor modifications.
-Some Changes to other professions.
-Changes to Races.
-New Templates. (scroll at race window)
-Some feats Changed.
-BTH to Inititative
>Monsters have been modified accordingly.
-Combat Critical&Fumble revised.
-Magic Item Creation changed (feats&some items)
-Weapons and Armors and their special qualities Changed.
Tools:
-Tools are found in /database -directory
-Tools are MSExcel sheets, that create FG .xml files.
-Some tools .xls files are created by off2003 and may not work with earlier versions.
-Usage: Type text to tables, run macro, restart FG to apply changes.
-Magic shop is planned
>MagicItems.xls needs to be filled with items.
>shop should be like standard item shop, but use magicitems.xml.
PS. Id be happy if someone is willing to help to make descriptions to equipment, magicitems and monsters.
I use it my games, but i'd like to have some outsiders to playtest it and give opinions and suggestions.
There is some changes to D&D3.5 SRD rules i deemed nessessary, but i have tried to keep them minimal so others could adopt ruleset easier.
Latest date version available: v201205 (dd.mm.yy)
https://kotisivu.mtv3.fi/zambol/d20%20ZMods.zip
Use Instructions:
-Extract to /rulesets so that subfolders extracts correctly.
-Start FG, new campaign /w d20Zmods ruleset.
Ruleset Changes:
-All Ruleset components are under same folder.
>Affects /data folder.
-Chat window dice pictures shrinked to 75% size.
-Feats are now nodes
>can be modified easier.
-Monster CR-field from Int to String
>Field now shows correctly, even if not integer (<0)
>!Possible problem: Had to change NPC CR fieldtype > Modules with NPCs may not work??
-Monster information change: Draggable Description frame.
>Some monsters have draggable description.
>Decription boxes are Created by monster.xls -tool.
>This is still in development. I need monster descriptions to all monsters.
-Added Item Shop
>Allmost all SRD normal items draggable to charsheet.
-Charsheet changes
>Modifications to allmost all pages.
>Added page: Combat
>Added page: Mount
>Inventory items are nodes, draggable from shop.
-New window: GM Perception table.
>Fast check of PC Perception skills.
Rule Changes:
reasoning and better look from reference window
-Mental Attributes Redefined
>Wis gives Skill pts. Instead of Int
>Cha gives Will saves.
>Craft- and Profession-Skill stats changed.
>Some monsters changed to reflect new system.
>>Constructs have Int, but no Cha or Wis.
>>Animals have Cha and Wis, but no or low Int.
-New Magic type Psionics(CHA)
>Sorcerer modified to Psion, Wizard lost mind influencing spells.
>Bard spell list: minor modifications.
-Some Changes to other professions.
-Changes to Races.
-New Templates. (scroll at race window)
-Some feats Changed.
-BTH to Inititative
>Monsters have been modified accordingly.
-Combat Critical&Fumble revised.
-Magic Item Creation changed (feats&some items)
-Weapons and Armors and their special qualities Changed.
Tools:
-Tools are found in /database -directory
-Tools are MSExcel sheets, that create FG .xml files.
-Some tools .xls files are created by off2003 and may not work with earlier versions.
-Usage: Type text to tables, run macro, restart FG to apply changes.
-Magic shop is planned
>MagicItems.xls needs to be filled with items.
>shop should be like standard item shop, but use magicitems.xml.
PS. Id be happy if someone is willing to help to make descriptions to equipment, magicitems and monsters.