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View Full Version : Problems (Bug?) With Regeneration



LordBalkoth
March 30th, 2017, 20:03
From Discord:


Balkoth - Yesterday at 8:03 PM
does regen in FG not stop when hit by the appropriate damage?
Hatorade/Drakonin - Yesterday at 10:11 PM
It should, but I have noticed that it doesn't always. Haven't messed with it enough to know why it doesn't sometimes.
Balkoth - Yesterday at 10:34 PM
hmm
March 30, 2017
Balkoth - Today at 9:44 AM
yeah, I had a troll with "Regen: 5 acid or fire"
was getting hit with fireballs (with the fire descriptor), scorching rays (also with fire descriptor), and flaming arrows from a bow (also fire damage specifically spelled out)
kept regenning anyway, made me wonder why not do the regen manually if the auto regen keeps ticking
Balkoth - Today at 1:51 PM
@Zacchaeus @Raddu_Smiteworks If you have any idea what might be going on any input would be appreciated.
Zacchaeus - Today at 1:52 PM
I'm not sure about 3.5 effects
But on the CT the line should be REGEN:5 acid,fire
So it sounds like the effect isn't being set up correctly
Balkoth - Today at 1:56 PM
the default troll from the bestiary says:
REGEN: 5 acid or fire
as the default effect
changing the effect to REGEN: 5 acid,fire isn't helping
[DAMAGE (M)] MW Short Sword Fire [EFFECTS 4d6] [TYPE: piercing, magic (5d6+2=19)] [TYPE: fire, magic (1d6=4)]
that's the damage being dealt to it
you can see the "TYPE: fire" bit
that should shut down the regen
Zacchaeus - Today at 1:59 PM
Well, as I say I'm not familiar with 3.5. The effect I noted above is how 5e does it
Balkoth - Today at 1:59 PM
this is how the 3.5 wiki claims it should be done. and it's how smiteworks set up the default bestiary
but it doesn't seem to be working correctly
Zacchaeus - Today at 2:01 PM
I suggest you report it as a bug then in the appropriate forum.
Balkoth - Today at 2:01 PM
all right

Blahness98
March 30th, 2017, 23:12
From my tests with it, the regen will continue to happen unless the GM toggles it off. I don't know if that is a bug or not, but that's the work around that I use.

Moon Wizard
March 31st, 2017, 22:44
This was never implemented for Pathfinder. I am looking at the code now, and I should have a patch in the next beta v3.3.0 push.

Regards,
JPG