PDA

View Full Version : Wizards of the Coast 5E data update



Moon Wizard
March 29th, 2017, 19:37
For those getting update notices, we've just pushed a release of updates to all of the Wizards of the Coast 5E DLC packs.

Cheers,
JPG

Zacchaeus
March 29th, 2017, 19:51
The following are the fixes contained in this update:

Player's Handbook: (and relevant class packs)


Added links to tools list in all classes after equipment section
Moved 'Cantrips Known' column in tables out of Spell slots section into main table in all relevant spellcasting classes
Corrupted text in Symbol and Melf's Acid arrow spells - Fixed
Incorrect weight of explorer's pack - Fixed
Unneeded wording in Unarmed strikes section - Removed
Various broken links in class packs - Fixed


Dungeon Master's Guide

Various broken links fixed
A number of typos in magic items - fixed


Monster Manual: (and relevant monster packs)


Corrected dozens of typos in a variety of monsters including all Dragons, Hags, Golems, Elementals and others. Full list in this post here (https://www.fantasygrounds.com/forums/showthread.php?34656-5e-Bug-Reports-%28Continued%29&p=315008&viewfull=1#post315008) thanks to Kronides

Ghost and Deva stat blocks - fixed


Storm King's Thunder


Encounter 04.03.017 Fixed
Yakfolk Priest spellcasting trait - Fixed
Added all MM NPC images to module so that MM no longer required to view images
Added Magic Item images so that DMG no longer required to view images


The Yawning Portal

Various typos - fixed
Missing text in 'Denizen's' table - fixed
Transposed pins in one map in Hidden Shrine - fixed
Incorrect thumbnails in a number of the modules - fixed


Curse of Strahd


Added: New player module containing the Haunted One background and the Hunter's Equipment pack so that players can now use normal drag and drop functionality at character creation.
Added: Story Template for 'Card Reading'
Fixed: Broken link to DMG 'Madness' section
Fixed: Strahd's Actions corruption - also added Lair Actions
Updated: All encounters which had a random number of NPCs updated to use Random Encounters


There are still some outstanding issues notably to LMoP and PotA. These will get fixed as soon as possible.

LordEntrails
March 29th, 2017, 20:09
Thanks guys.

rob2e
March 29th, 2017, 20:15
Awesome

HoratioDrank
March 29th, 2017, 21:07
If we have an open campaign with some of these products in use, how do we apply the updates to that campaign? Does it happen automatically when the updates are downloaded?

Thanks!

mhorgunn
March 29th, 2017, 21:24
We're not worthy! <genuflecting>

spite
March 29th, 2017, 21:30
May not be a bug, but in the reference manual of the Tomb of Horrors, there is only a link to the DM's version of the map. There is no link to the player's version that I can find without searching the images icon for Tomb-Players.
Might be intentional, but it doesn't make sense to me.

Zacchaeus
March 29th, 2017, 21:36
May not be a bug, but in the reference manual of the Tomb of Horrors, there is only a link to the DM's version of the map. There is no link to the player's version that I can find without searching the images icon for Tomb-Players.
Might be intentional, but it doesn't make sense to me.

There is only the DMs map linked. The reference section is just there for you to read; you can't really run the adventure from the reference manual so there's no link to the players maps. This is true of all of the adventures.

Zacchaeus
March 29th, 2017, 21:40
If we have an open campaign with some of these products in use, how do we apply the updates to that campaign? Does it happen automatically when the updates are downloaded?

Thanks!

The updates happen automatically. BUT if you have changed a story entry (for example) and that story entry has an update to it then your version of the story entry will take precedence. In other words you won't see the update. You can revert back to the original text by right clicking on the entry and selecting revert changes (you'll know if you have amended anything because it will have a paper and pencil icon rather than just a paper icon to the right hand side of it in the campaign list.) You can also right click on the module in the nodules window and select revert changes to the whole module. Be aware that both these things will remove any edits or changes you made entirely from the module or the individual entry.

Mainly you won't have to do any of this; and in fact might not want to anyway.

spite
March 29th, 2017, 22:18
There is only the DMs map linked. The reference section is just there for you to read; you can't really run the adventure from the reference manual so there's no link to the players maps. This is true of all of the adventures.

Oh I can't? I better stop then :P The reference manual has become the best way to navigate a book adventure. Links on the left side instead of a bajillion windows. It's so close to being perfect!

That's cool though, if it's intended it's no bug :)

lostsanityreturned
March 30th, 2017, 00:22
Oh I can't? I better stop then :P The reference manual has become the best way to navigate a book adventure. Links on the left side instead of a bajillion windows. It's so close to being perfect!

That's cool though, if it's intended it's no bug :)
Don't forget it actually being parseable for when you are still waiting on that physical book to arrive.

Nickademus
March 30th, 2017, 00:37
Oh I can't? I better stop then :P The reference manual has become the best way to navigate a book adventure. Links on the left side instead of a bajillion windows. It's so close to being perfect!

This is what I'm starting to do too. I modified the reference manual to allow text editing in the generic text section at the top of the page, so I can keep notes in the manual.

Dragontail
March 30th, 2017, 02:01
Thank you for the Update guys!

MarianDz
March 30th, 2017, 19:38
Thank you boys, great work!!!

rob2e
March 31st, 2017, 04:16
I noticed that the Dessarin Maps in PotA have STILL not been updated?

ddavison posted - I'm checking on the Dessarin Valley Map to see if we have permission to update our copy. I suspect we will be able to.
https://www.fantasygrounds.com/forums/showthread.php?27299-5E-Bug-Reports&p=274005&viewfull=1#post274005

Zacchaeus
March 31st, 2017, 11:06
There were no updates to PotA this time around. Having said that I don't have any further news on the question of that map.

rob2e
March 31st, 2017, 13:42
There were no updates to PotA this time around. Having said that I don't have any further news on the question of that map.

I hope they (DM and Player) make it in. It's kind of important changes and I can't think of why they shouldn't be changed. They are WotC sanctioned.

Moon Wizard
March 31st, 2017, 23:34
Minor push for Sword Coast Adventurer's Guide only to fix missing reference manual image links.

Regards,
JPG

lostsanityreturned
April 2nd, 2017, 01:22
Just went and checked.
Half-Elf Variant from the Sword Coast Adventurers Guide is still incorrect.
it should say "If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage."

It is still saying "and" and giving players both keen senses and the trait from the alternate parentage.

Zacchaeus
April 2nd, 2017, 12:05
Just went and checked.
Half-Elf Variant from the Sword Coast Adventurers Guide is still incorrect.
it should say "If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage."

It is still saying "and" and giving players both keen senses and the trait from the alternate parentage.

Indeed. This issue was fixed some considerable time ago but somehow things have reverted. I am trying to get the most up to date files from the module creator so that I can get this one fixed. Sorry about that.

Wookiee420
May 9th, 2017, 07:17
pay attention to the game and not posting on forums and you wont post in the wrong spot...good job matt....

Procurator
May 9th, 2017, 15:23
Great, thanks for the update to the DLC materials!

asotala
June 23rd, 2017, 06:56
I'm seeing a small error in the Abjurer NPC. Under Actions, the Quarterstaff damage amounts are missing a minus sign, causing them not to function. Right now they're written as (1d6 1) and (1d8 1), looks like they should be (1d6-1) and (1d8-1).

Zacchaeus
June 23rd, 2017, 10:59
I'm seeing a small error in the Abjurer NPC. Under Actions, the Quarterstaff damage amounts are missing a minus sign, causing them not to function. Right now they're written as (1d6 1) and (1d8 1), looks like they should be (1d6-1) and (1d8-1).

Hi asotala and welcome to FG and to the community. Thanks for the report but can you tell me where this NPC is to be found (i.e. what module). Also can you note any future bugs here (https://www.fantasygrounds.com/forums/showthread.php?37510-5e-Bug-reports-(Continued-Part-2)) please - just so I don't miss them.