dmssanctum
March 27th, 2017, 03:43
The damage resistance effect works great when applied as an effect, but I noticed that when an NPC is added to the Combat Tracker, some values get truncated.
For instance, if you have "Fire, Acid" listed next to "Damage Resistances" for an NPC, once that NPC is added to the Combat Tracker, the correct affect is added.
However, if you have "2 Fire, 5 Acid" listed on an NPC, the specific values do not appear on the combat tracker. Instead, it adds the NPC with normal resistance, or half damage for those damage types. You can manually edit the effect afterwards to only resist 2 fire and 5 acid, but I was wondering if anyone had encountered this problem and found a work around, so that the correct values can be saved into the NPC sheet and still work on the Combat Tracker automatically?
For instance, if you have "Fire, Acid" listed next to "Damage Resistances" for an NPC, once that NPC is added to the Combat Tracker, the correct affect is added.
However, if you have "2 Fire, 5 Acid" listed on an NPC, the specific values do not appear on the combat tracker. Instead, it adds the NPC with normal resistance, or half damage for those damage types. You can manually edit the effect afterwards to only resist 2 fire and 5 acid, but I was wondering if anyone had encountered this problem and found a work around, so that the correct values can be saved into the NPC sheet and still work on the Combat Tracker automatically?