Nalfien
March 22nd, 2017, 00:04
I'm about to run Curse of Strahd in Fantasy Grounds with modified plot as Castlevania. I'd like to make a good class to reflect the Belmonts. How about just going fighter and swap out some of the features to get what you want for some balanced replacements?
Do you think this is fair balance in place of the Fighting Style choice?
Whips & boomerangs are 1 die size larger for damage.
Holy water, hand axes and daggers can be thrown in place of taking movement in a turn.
Maybe I should just make some house rules for the campaign that allows those for free, just to make those items more attractive. That would still let them choose the Dueling fighting style in addition to the above (or at least the first line) which gives +2 to melee damage when carrying only one weapon in hand.
Maybe instead of taking the place of movement in a turn, the "sub-weapons" could be drawn or thrown as a bonus action?
Thoughts?
Do you think this is fair balance in place of the Fighting Style choice?
Whips & boomerangs are 1 die size larger for damage.
Holy water, hand axes and daggers can be thrown in place of taking movement in a turn.
Maybe I should just make some house rules for the campaign that allows those for free, just to make those items more attractive. That would still let them choose the Dueling fighting style in addition to the above (or at least the first line) which gives +2 to melee damage when carrying only one weapon in hand.
Maybe instead of taking the place of movement in a turn, the "sub-weapons" could be drawn or thrown as a bonus action?
Thoughts?