HavocSmurf
March 20th, 2017, 00:07
Good afternoon. I have a question. I have purchased a module and I would like to export it as a development module so that I can make a ton of changes, then use that as the base module to export again to my individual player campaigns. Is this possible to do? The paid module is set for levels 1-10, but I need to adjust it to 10+. I still want all the story and map info, but I need to change all the encounters and such to adjust for the players current level.
I created a new campaign and loaded the basic module, but I'd like to export it to a development campaign so that I can make modifications. When I ran the module export tool, I see the new MOD in the mod folder, but it doesn't show up in the module list when I try to open it in the Development campaign I created.
Do I need to drag and drop each entry so it creates a duplicate that can be modified ( like creating monster dupes from the Monster Manual?)
I created a new campaign and loaded the basic module, but I'd like to export it to a development campaign so that I can make modifications. When I ran the module export tool, I see the new MOD in the mod folder, but it doesn't show up in the module list when I try to open it in the Development campaign I created.
Do I need to drag and drop each entry so it creates a duplicate that can be modified ( like creating monster dupes from the Monster Manual?)