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Nalfien
March 17th, 2017, 13:43
If someone could answer some of these I'd greatly appreciate it. Thanks!

How do you unshare an image? When a battle is done and the map is closed on my screen the players still see it.

When you level up and multiclass, do you gain the skill proficiency of both class? A Fighter 1/ Cleric 1 would get 4 save proficiencys? Fantasy Grounds didn't automatically place them on the second class, but there's nothing I can find in the PHB that says they don't get both.

How are advantage and disadvantage supported in the ruleset?

Does sneak attack work on undead?

If an acid flask or holy water is thrown, how do you apply an effect for acid and radiant damage?

Where's a good example of how to cast spells?

How is healing handled best? Can I drag and drop some kind of roll to the combat tracker?

Rangers don't get hit or damage bonuses for their favored enemy? I'm trying to make a Belmont character and figured fighter and Ranger would be the way to go.

I don't see things like weapon focus that allows specialization. Feats might have them, but feats seem more rare. How can someone make a weapon type like whips more deadly?

Andraax
March 17th, 2017, 14:27
How do you unshare an image? When a battle is done and the map is closed on my screen the players still see it.

Bring up the image list, you'll see a small "P" in a circle to the right. Click on that, and it will "unshare" the image, closing it on all the player's interfaces. Though, your players can close it themselves, too, you know. :-)


How are advantage and disadvantage supported in the ruleset?

With the little "Adv" and "Dis" buttons near the dice.


Rangers don't get hit or damage bonuses for their favored enemy? I'm trying to make a Belmont character and figured fighter and Ranger would be the way to go.

I have the players add an effect to themselves when that happens. It's up to the player to remember this.


I don't see things like weapon focus that allows specialization. Feats might have them, but feats seem more rare. How can someone make a weapon type like whips more deadly?

Edit the weapon entry on the combat tab to add those bonuses.

Gwydion
March 17th, 2017, 14:40
If someone could answer some of these I'd greatly appreciate it. Thanks!

How do you unshare an image? When a battle is done and the map is closed on my screen the players still see it.

When you level up and multiclass, do you gain the skill proficiency of both class? A Fighter 1/ Cleric 1 would get 4 save proficiencys? Fantasy Grounds didn't automatically place them on the second class, but there's nothing I can find in the PHB that says they don't get both.

How are advantage and disadvantage supported in the ruleset?

Does sneak attack work on undead?

If an acid flask or holy water is thrown, how do you apply an effect for acid and radiant damage?

Where's a good example of how to cast spells?

How is healing handled best? Can I drag and drop some kind of roll to the combat tracker?

Rangers don't get hit or damage bonuses for their favored enemy? I'm trying to make a Belmont character and figured fighter and Ranger would be the way to go.

I don't see things like weapon focus that allows specialization. Feats might have them, but feats seem more rare. How can someone make a weapon type like whips more deadly?

Unsharing an image - Go to "image" shield and you should see a "P" with a circle around it for images you have shared. Clock on the "P" to unshare and the players will not be able to view until you share again.
Proficiencies - My recollection is you should get the some of the skill proficiencies, but you do not get add'l save proviciencies. See the "multi-classing" section of the PHB in FG if you own it.
Adv/Dis - Not sure what you mean. You can click the button on the button left for ADV or DIS if the situation arises. In many cases, FG effects already have this built in. (ie. attacking a prone creature).
Sneak Attack on undead - Yes! No reason it wouldn't.
Acid flask - You will need to code this in your actions tab. Others can provide detail...
Spellcasting - https://www.youtube.com/watch?v=80a8xuONrj0&list=PLePiBJtKmjLn5IzhpakEcVqAHoYfezZbe (video by Xorn. I think spells start around 24-25 min mark).
Healing - Drag a healing potion from PHB onto inventory tab for a character and you can apply the effect directly from the actions tab. I'll see if I can find a video on this.
Rangers - they do with the new unearthed arcana test builds! But you are correct for the "standard" ranger.
Specialization - Others probably can help you more here, but some of the features for fighters and barbarians probably have some specializations that will help.

Hope this helps!

Zacchaeus
March 17th, 2017, 21:56
You don't get all of the proficiencies of both classes when you multiclass. FG handles multiclassing automatically when you drag the new class into the character sheet. What you get when you do this will be what you are entitled to. As said above check the multiclassing section in the PHB.

There's no such thing as weapon focus or specialisation in 5e. Nothing to stop you coming up with your own rules of course.

Most spells automatically add their effects to the character sheet when you drag/drop them into it. See the effects article (https://www.fantasygrounds.com/wiki/index.php/5E_Effects) for more information on effects.

For things like acid flask and holy water vials either set these up as weapons or as spells. You can use either method by using the ammunition feature in weapons or the number of uses in preparation mode to limit the number of uses.

For healing use effects; as stated above if you drag and drop a potion into the character sheet it will set up the effect. You should also set up uses via preparation mode.