Varsuuk
March 12th, 2017, 08:47
This is specifically for Castles & Crusades, but I figured if it was supported, it was likely supported at the Core level.
Can you set up an encounter where NPCs in it are already damaged?
I have the obvious workaround as drag-copy NPC to set their HP and blam, done.
Was wondering though, in this scenario I am converting, the NPC will never be healed - but what if healing WERE possible, then it would be convenient to have them come in with 4hp, 1 wnd.
Obviously, I am not burdened much by this, can have them come in with 3. If they get healed, I up their max as well.
Just wondering.
On a related not (same npc), is it possible to preset "effects" on NPCs? like -1 to hit? (daylight attacks - I'm leaving as a clickable effect I created because it's technically possible the PCs may wait until nightfall to attack.)
Can you set up an encounter where NPCs in it are already damaged?
I have the obvious workaround as drag-copy NPC to set their HP and blam, done.
Was wondering though, in this scenario I am converting, the NPC will never be healed - but what if healing WERE possible, then it would be convenient to have them come in with 4hp, 1 wnd.
Obviously, I am not burdened much by this, can have them come in with 3. If they get healed, I up their max as well.
Just wondering.
On a related not (same npc), is it possible to preset "effects" on NPCs? like -1 to hit? (daylight attacks - I'm leaving as a clickable effect I created because it's technically possible the PCs may wait until nightfall to attack.)