PDA

View Full Version : Tokens available for potential FG Store modules



Varsuuk
March 11th, 2017, 07:31
If I am doing a Castles & Crusades adventure (conversion) module and the C&C ruleset does not have a token I like, are there any other tokens distributed with Fantasy Grounds that are allowed to be used in that module?

For example, are the D&D 5e SRD tokens allowed or not because they are Open only for D&D 5e modules?

I will be trying to see if any of the art supplied to me can be made into a token via a tool (will google) but figured I'd ask in any event about what is allowed.

LordEntrails
March 11th, 2017, 07:40
I didn't think any of the 5E SRD modules had any artwork with them.

In short though, you should be able to distribute anything you have a license to do so with. (Which probably means you do not have a license for the 5E tokens.)

Lookup TokenTool. It's real easy to use, has some pre-made borders.

vodokar
March 11th, 2017, 08:08
My understanding is that the only thing that is actually stored in an xml module is the link and not the actual token. If the person opening the module has the token, it will display. If the person does not, it will automatically be substituted by the generic letter token.

The main issue is that by definition, the 5e tokens aren't going to be available in the C&C ruleset even if the person owns them. The only sets of tokens that you can be sure that the user will own and can be displayed in the C&C ruleset are the C&C tokens and the generic letter tokens.

Varsuuk
March 11th, 2017, 08:15
Roger that - forgot that the SRD tokens are actually just letters.
I intended on trying the tokentool on the art I was given, was just wondering about options.

Talyn
March 11th, 2017, 13:42
The others are correct, only the link XML is stored, not the token itself if you link it. If there are custom images in the PDF you can create a token from, cool, you can create a /tokens/ folder in your module and link directly to that. I did that for Gauntlets of Spiragos. In the library you'll see a tiny little token bag on the thumbnail to know you did it right.

Otherwise I go ahead an link the common letter tokens. Which I don't actually have to do... if you leave the NPCs blank, FG will automatically link a letter token to them when they're loaded onto the Combat Tracker.

That's why one of the bullet points in the Conversion Notes page that most FG modules have state that tokens are letter tokens but the GM is free to choose his own.

Trenloe
March 11th, 2017, 15:14
You can also link to the Creatures, Monsters or Characters tokens that come with Fantasy Grounds (created by Shockbolt). The way token modules work is that you don't even need to have them activated for module links to them to work. Still, it's worth mentioning in your module conversion notes.

Varsuuk
March 11th, 2017, 18:48
You can also link to the Creatures, Monsters or Characters tokens that come with Fantasy Grounds (created by Shockbolt). The way token modules work is that you don't even need to have them activated for module links to them to work. Still, it's worth mentioning in your module conversion notes.

Great, wasn't aware of not needing to activate.
Good tip on Conversion Notes info. Would it be a good thing to list in the notes, something like: "Verm" token created via MapTools from monster portrait. (Along with link to MapTools) Or is that too minor. Just wondering since the pdf doesn't come with tokens and map tool is an external utility that deserves credit?

Myrdin Potter
March 11th, 2017, 18:57
I created some unique tokens for the 5e version of Gauntlet of Spiragos as well, and otherwise just defaulted to the SRD tokens for the monsters with no art or that were standard D&D monsters. Probably should have coordinated with Talyn and shared some tokens.

:-)

Talyn
March 11th, 2017, 20:27
haha yeah I saw your tokens but didn't want to pester James with sharing them so I just made my own. No worries, it was good practice.

Varsuuk
March 12th, 2017, 11:53
You can also link to the Creatures, Monsters or Characters tokens that come with Fantasy Grounds (created by Shockbolt). The way token modules work is that you don't even need to have them activated for module links to them to work. Still, it's worth mentioning in your module conversion notes.

Are those the ones by Ray Gaustadnes? Yes, those work in C&C also.

One more thing, I cannot test because I own the "D&D Tokens Vol 1 and 2" which are usable in any ruleset. If the DM did NOT own these and I linked a token from them - does the NPC get an error or the letter "S" (for a skeleton, for example)?

Talyn
March 12th, 2017, 13:52
Going from memory and no coffee yet, but I think if you specify a token module the GM doesn't own (or... ::cough:: make a typo and misspell one you DO own...) it just comes up blank, no errors or anything. Same as if you'd not bothered linking a token.

But I wouldn't trust my just-woke-up-and-coffeeless memory either...

Trenloe
March 12th, 2017, 22:23
Would it be a good thing to list in the notes, something like: "Verm" token created via MapTools from monster portrait. (Along with link to MapTools) Or is that too minor.
I'd say that's too detailed. I wouldn't even bother saying if you've made tokens from the monster portrait, that would probably be pretty obvious, and isn't really adding to the module. Just cover what you've done at a high level - the conversion notes should be to let people know any specific processes/tasks they may need to carry out e.g. if you have linked information from another module - detail the requirements of that module being open, if you have used tokens from another module (just in case somewhere down the line those tokens are no longer available). If the conversion notes are too detailed then few people will read them - use brief bullet points to relay important information.


If the DM did NOT own these and I linked a token from them - does the NPC get an error or the letter "S" (for a skeleton, for example)?
If there is not a valid token available the default letter token will be used when the NPC is added to an encounter or the CT. There will be a blank token shown in the NPC record itself.

Varsuuk
March 13th, 2017, 01:53
...
If there is not a valid token available the default letter token will be used when the NPC is added to an encounter or the CT. There will be a blank token shown in the NPC record itself.

Thanks Trenloe, I wrote that real early and got caught up on specifics. I should have asked if I should give CREDIT (credits page more likely) on use of TokenTools like "non-ruleset tokens created using TokenTool", blah blah thanks ;)


I couldn't test my specific example of the Skeleton token because it was from a WotC VAULTified module, so I couldn't "remove" it temporarily. Instead, I found a token in the Ray "Monster Pogs" mod and used that, then removed it from my modules directory. Instead of switching to G for Goblin, it popped off a script error

[string "scripts/manager_combar.lua"]:822: addToken: Parameter 2 is not the name of a valid token.

So yes, I must stick to ruleset or tokens I myself supply :(


*Unless I can edit the XML ... now that think of it (Quack /wink) the reference may specifically target that module and maybe I can change the xml by hand to do some "@*" work or something. Will look and try.

Varsuuk
March 13th, 2017, 01:59
Nope... didn't work with @*

Not gonna look any further. I can give them the Goblin because as people told me even if the token pack is not open it will do so if you own it and we all get that pack with FG.
I will leave Skeleton as S since I am not an artist and I have no skel pic in C&C book.

Talyn
March 13th, 2017, 16:13
Yep, since M&T is included with the ruleset, go ahead and link to those tokens and letters (or leave it blank and FG will auto-letter it) for the rest.

Sadly, as you noticed, @* doesn't work for token modules like it does for... module modules.

LordEntrails
March 14th, 2017, 21:54
Nope... didn't work with @*

Not gonna look any further. I can give them the Goblin because as people told me even if the token pack is not open it will do so if you own it and we all get that pack with FG.
I will leave Skeleton as S since I am not an artist and I have no skel pic in C&C book.
Google images actually lets you search for images by license type now. It's not perfect, but in a short time you should be able to find some skeleton images that are CC0 or CC-BY, etc images that you can use freely.

Just do a search like this one; https://www.google.com/search?q=skeleton&tbm=isch&source=lnt&tbs=sur:fmc&sa=X&ved=0ahUKEwihvqft4tbSAhVLzLwKHUJsDWsQpwUIFA&biw=1183&bih=667&dpr=1.38
And then make sure you check the actual webpage to make sure the image is free for commercial use.