View Full Version : To be hit modifiers

February 27th, 2017, 13:03
Does anyone know if there is a way to automate hit modifiers?

I'm running a super powered game and some of the powers give the super villain a -4 to be hit, I know you can just use the modifier box but i was wondering if there was a way to automate this so attacks against him always have a -4.

I'm also trying to create an effect that can be applied to npc's that makes them easier to hit.

any help would be appreciated.

February 27th, 2017, 16:49
You can do this with effects. For instance

"You can't touch me [Defense +4]"

February 27th, 2017, 16:52
Read more about effect keywords and its flexibility from here: http://www.fantasygrounds.com/forums/showthread.php?36357-Discussion-about-Effect-keywords&p=317287&viewfull=1#post317287

February 27th, 2017, 17:22
That sounds like it'll work, thanks.