Gix
February 25th, 2017, 21:58
UPDATE: I edited the tense on this post and added my work-around so others can use it
I was trying to figure out an effect for Pathfinder for Protection From Energy spell.
Definition
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
So I figure it would be something like: IMMUNE:fire
But I wasn't not sure how to add in the "hit points" for fire absorption.
Ultimately I really wanted something like: ABSORB:fire, 12*Level, Max:120
Anyone figured this out?
So after playing tonight one of our guys said the easiest way to use it was to set it up as
RESIST:120 fire
(assuming a level 10+ character) and then have the DM reduce the resistance manually by whatever amount of damage it took. Kinda a pain, but less manual tracking. Thought I'd share!
I was trying to figure out an effect for Pathfinder for Protection From Energy spell.
Definition
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
So I figure it would be something like: IMMUNE:fire
But I wasn't not sure how to add in the "hit points" for fire absorption.
Ultimately I really wanted something like: ABSORB:fire, 12*Level, Max:120
Anyone figured this out?
So after playing tonight one of our guys said the easiest way to use it was to set it up as
RESIST:120 fire
(assuming a level 10+ character) and then have the DM reduce the resistance manually by whatever amount of damage it took. Kinda a pain, but less manual tracking. Thought I'd share!