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View Full Version : New to FG. What are the three buttons next to modifier?



reece
February 25th, 2017, 21:33
This is probably a dumb question, but there is no mouse over tooltip for these three buttons. One of them looks like zzz's so maybe afk? I'm new to FG. What do these buttons do? Posting here since I am playing Deadlands RL.

https://s3.amazonaws.com/uploads.hipchat.com/154780/1753399/H8k0lH4jPzsIhhg/2017-02-25%2015_28_42-Fantasy%20Grounds.png

Thanks,

-Reece

Zacchaeus
February 25th, 2017, 22:04
See here (https://www.fantasygrounds.com/filelibrary/Savage%20Worlds%204%20Supplement-2.0-b.pdf). Not sure about the bottom one.

reece
February 25th, 2017, 23:51
Thanks!, Perhaps the other is uneven terrain?

-Reece

Trenloe
February 26th, 2017, 00:30
Encumbrance penalty.

reece
February 26th, 2017, 02:45
That seems on odd one for this series, but maybe other genres are different than deadlands. Thanks.

-Reece

Trenloe
February 26th, 2017, 03:06
That's a feature of the base Savage Worlds ruleset. It's not specific to Deadlands.

reece
February 26th, 2017, 05:12
Thanks!

Doswelk
February 26th, 2017, 07:59
This is probably a dumb question, but there is no mouse over tooltip for these three buttons. One of them looks like zzz's so maybe afk? I'm new to FG. What do these buttons do? Posting here since I am playing Deadlands RL.

https://s3.amazonaws.com/uploads.hipchat.com/154780/1753399/H8k0lH4jPzsIhhg/2017-02-25%2015_28_42-Fantasy%20Grounds.png

Thanks,

-Reece

It's been a while since I 've used them, but the top one is ignore wounds (click it and wound modifiers are ignored).

The icons are in order: Wounds, fatigue, encumbrance

reece
February 26th, 2017, 14:23
Thanks for the help guys.

-Reece

Ikael
February 26th, 2017, 21:22
I have been thinking of removing those buttons from the upcoming version because there are other ways to ignore condition penalties. The question is does people find those useful?

reece
February 26th, 2017, 22:14
I have been thinking of removing those buttons from the upcoming version because there are other ways to ignore condition penalties. The question is does people find those useful?

I think it is useful if there is the tooltip to explain the purpose. I also agree that there are other ways to ignore the penalties, and maybe that is the better way to go. All that to say, I see it both ways. ;-)

-Reece

Foogsert
March 5th, 2017, 07:18
I've used them a couple times but usually forgotten.. I'd hardly call them important, but they also seem fairly unintrusive.

Trenloe
March 5th, 2017, 15:53
Yeah, they're pretty unobtrusive. And I can pretty much guarantee you'll get complaints if they're removed. People don't like stuff disappearing - they feel like they're losing something.

Moon Wizard
March 5th, 2017, 19:37
I agree that there not that obtrusive since they're pretty small, but do create some visual clutter. We have a new developer take over the Savage Worlds ruleset recently, so I'm sure he'll be reading all the feedback and decide whether it makes sense to move those options elsewhere or to leave them in place.

Regards,
JPG