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JohnD
February 23rd, 2017, 18:21
I am always seeing tokens overlapping 2 or more squares, yet I have Snap to Grid enabled and the tokens never move. Is this as intended?

Trenloe
February 23rd, 2017, 18:25
Screenshot please.

JohnD
February 23rd, 2017, 18:26
Next chance I get!

Klandare
February 24th, 2017, 05:49
Is the grid on the map that you see one that came with the map or did you place the grid on it with Fantasy Grounds? I know I forget to lay the grid on one with Fantasy Grounds and have the same type of issue.

JohnD
February 24th, 2017, 06:04
No it's a grid I've placed.

LordEntrails
February 24th, 2017, 13:11
You're not just seeing how the tokens can be centered not only in the middle of a square but on the intersections and mid-points?

JohnD
February 24th, 2017, 13:45
You're not just seeing how the tokens can be centered not only in the middle of a square but on the intersections and mid-points?

If so, it's in a very counter intuitive manner to my way of thinking. I've always thought each token should occupy its square, or its 2x2 squares or whatever, not 50/50 or 1/4 portions of 4 squares.

LordEntrails
February 24th, 2017, 14:38
If so, it's in a very counter intuitive manner to my way of thinking. I've always thought each token should occupy its square, or its 2x2 squares or whatever, not 50/50 or 1/4 portions of 4 squares.
Yea, but *G* we all know people play differently. Sometimes I don't even complain when my players put their token in two or four squares :)

The midpoints and intersections have to be snap points otherwise a large (2x2) creature wouldn't have a good place to snap to. FG's not capable of changing the available snap points based upon size. Maybe FGU will be, but, that remains to be seen (or possible even discussed).

Trenloe
February 24th, 2017, 16:19
John - much easier if you provide us with a screenshot. We're just guessing without that.

JohnD
February 24th, 2017, 17:14
Yeah, as soon as I can get off my phone and to the computer I'll attach a few examples.

JohnD
February 25th, 2017, 05:21
OK so here are a few screenshots. I'm now assuming I'm seeing this "midpoints and intersections have to be snap points" and things are indeed working as intended, albeit not as what I personally interpreted "snap to grid" in fact meant (oh the humanity...).

Posting for sake of completeness, etc....

18040

18041

Trenloe
February 25th, 2017, 06:22
Yeah, there are a number of points to snap to grid. There is a reason for this:
1) The middle of the square.
2) The vertices of the square (needed for square tokens taking up 2, 4, 6, etc. squares)
3) The middle of the side of each square (needed for 1x2, 2x4, etc. tokens).

Nickademus
February 25th, 2017, 10:43
I'd like #3 to be toggled by an option. It is rare that I ever see a 1x2 or 2x4 token, but it is almost every 5 minutes of every game that I see a token (1x1 or 2x2) fail to be placed in its squares due to the middle-side snap point. I suppose I'll add it to the wishlist when I get home from work.

Callum
February 25th, 2017, 17:54
I'd like #3 to be toggled by an option. It is rare that I ever see a 1x2 or 2x4 token, but it is almost every 5 minutes of every game that I see a token (1x1 or 2x2) fail to be placed in its squares due to the middle-side snap point. I suppose I'll add it to the wishlist when I get home from work.

+1 to that!

Nickademus
February 25th, 2017, 18:42
Blah (https://fg2app.idea.informer.com/proj/fg2app?ia=109427). Vote if you are interested.