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Macabreus
February 20th, 2017, 15:45
Hello all,
I am running POA for D&D 5e and I purchased the module as well as the Monster manual for 5e. As usual my PC's run across a number of NPC's along the way. I love that the monster manual has all of the stats ready to go, but there is no customization available. I was wondering if there is a quicker way to make an NPC with the Monster Manual base stats/abilities, ETC, but be able to change the name/edit. Is there a way to copy an NPC so I can just edit the name/a few stats? The MM entries are locked and read only(as well they should be so I dont mess them up). So far I have been creating a new NPC and manually entering word for word/symbol for symbol an exact copy of a "Bandit" just so i can make Rogard, the creepy guy they hired to guide them through the city. Any thoughts?

Thank you!!
-Trevor

Trenloe
February 20th, 2017, 16:28
Make a copy of the NPC by doing a small drag/drop within the NPC campaign data list (accessed by the button down the right side of the desktop). This will create a copy that you can edit. This is the standard for creating copies of anything from the campaign data lists (story, items, encounters, quests, etc.) with the exception of maps/images.

Zacchaeus
February 20th, 2017, 16:30
Also if all you want to do is change the name you can edit the name of the NPC in an encounter before you place it on he CT.

Macabreus
February 20th, 2017, 17:15
Trenloe - So I would essentially grab it from the NPC list and drop it back in the list, correct? I think I may have done this on accident once. This is great to know. Thank you!

Zacchaeus - Thanks for the reply! This is what I have done previously, but it becomes difficult when transferring them or continuing to use them in another encounter or if their stats change for any reason.

Zacchaeus
February 20th, 2017, 21:50
Trenloe - So I would essentially grab it from the NPC list and drop it back in the list, correct?.

Correct.

DMinsomnia
February 27th, 2019, 02:45
I'm looking for the ability to make an actual template. Such as a "mutate" template that would add a random bonus or penalty to a physical stat, as well as require a roll on a mutation table I'm creating. It's basically the effects to a spell I created for my evil wizard.

Zacchaeus
February 27th, 2019, 09:43
I'm looking for the ability to make an actual template. Such as a "mutate" template that would add a random bonus or penalty to a physical stat, as well as require a roll on a mutation table I'm creating. It's basically the effects to a spell I created for my evil wizard.

That's something you would do with a rollable table or tables and possibly with a story template. You would then want to create effects (where this is possible) to change the ability scores. There isn't a way to do this automatically if that is what you were looking for.