Syrovi
November 15th, 2005, 04:46
Hi
Is it possible to lock certain tokens, while others can still be manipulated by players?
I have been playing around with maps and wanted to see if one could create a map, save it as a token and place it on top of another map.
Sort of like in the D&D Mini game where you place terrain tiles on top of a mapgrid...
The only problem with this is that when you start placing other tokens, the initial terrain tile is still selectable...
Is there a way in wich one can set up the initial grid map with its terrain tiles, lock the immage, and then place regular tokens on top of that, which will then not be locked?
The same principle should apply when loading a standard room, place objects in it like chests, tables etc. that can not be manipulated by the players. This will be handy to indicate a character on top of a table/cart etc.
Is it possible to lock certain tokens, while others can still be manipulated by players?
I have been playing around with maps and wanted to see if one could create a map, save it as a token and place it on top of another map.
Sort of like in the D&D Mini game where you place terrain tiles on top of a mapgrid...
The only problem with this is that when you start placing other tokens, the initial terrain tile is still selectable...
Is there a way in wich one can set up the initial grid map with its terrain tiles, lock the immage, and then place regular tokens on top of that, which will then not be locked?
The same principle should apply when loading a standard room, place objects in it like chests, tables etc. that can not be manipulated by the players. This will be handy to indicate a character on top of a table/cart etc.