Galach
February 6th, 2017, 20:46
Good afternoon everyone
After running almost all official D&D 5e campaigns released on Fantasy Grounds, it is time to move to where my real love for a Campaign Setting lies: Eberron.
Problem is, I am a bit of a purist and I did not liked at all the material released under Unearthed Arcana until now, so I am building custom versions of the races (and including Daelkyr Half-Bloods and Kalashtars too) to use in my coming campaign.
I had also created custom backgrounds using the flavor of 3.5 Eberron prestige classes (Like Dragonmarked Heir, Master inquisitive, Exorcist of Silver Flame, etc) ans also backgrounds based on organizations (like The Gatekeepers, Blood of Vol, Emerald Claw, Arcane Congress, etc).
Finally, I started to give shape to Artificer Infusions an also on how special materials like Flametouched Iron, Bronzewood, Byeshk, etc will work, so I need to know how to “code” them right so they work on my game.
That said, my questions are:
1. Can someone please point me to where I can find info on building custom races for D&D 5e?
2. If I create a new “weapon property”, let’s say, “byeshk”, and if I add the tag “!byeshk” (no quotes) in a creature with damage resistance, will it work like if it was a “!magic” (no quotes)?
3. If I create an infusion that turns a steel weapon temporally into an adamantine weapon, how should I build the expression, so FG recognize it?
4. Is it possible to make the same thing but adding a typed damage (like fire, ice, acid, etc) instead?
5. After finishing the typing work, how can I build a module with that info, with drag and drop links? Will it be done through Parse5e?
Thank you very much! :)
After running almost all official D&D 5e campaigns released on Fantasy Grounds, it is time to move to where my real love for a Campaign Setting lies: Eberron.
Problem is, I am a bit of a purist and I did not liked at all the material released under Unearthed Arcana until now, so I am building custom versions of the races (and including Daelkyr Half-Bloods and Kalashtars too) to use in my coming campaign.
I had also created custom backgrounds using the flavor of 3.5 Eberron prestige classes (Like Dragonmarked Heir, Master inquisitive, Exorcist of Silver Flame, etc) ans also backgrounds based on organizations (like The Gatekeepers, Blood of Vol, Emerald Claw, Arcane Congress, etc).
Finally, I started to give shape to Artificer Infusions an also on how special materials like Flametouched Iron, Bronzewood, Byeshk, etc will work, so I need to know how to “code” them right so they work on my game.
That said, my questions are:
1. Can someone please point me to where I can find info on building custom races for D&D 5e?
2. If I create a new “weapon property”, let’s say, “byeshk”, and if I add the tag “!byeshk” (no quotes) in a creature with damage resistance, will it work like if it was a “!magic” (no quotes)?
3. If I create an infusion that turns a steel weapon temporally into an adamantine weapon, how should I build the expression, so FG recognize it?
4. Is it possible to make the same thing but adding a typed damage (like fire, ice, acid, etc) instead?
5. After finishing the typing work, how can I build a module with that info, with drag and drop links? Will it be done through Parse5e?
Thank you very much! :)