Magnimost
February 4th, 2017, 20:41
We're about to start our first session with the new 7E ruleset, and initial queries.
What is the +drop icon in the lower left, next to the modifier buttons? I couldn't find an explanation for any of these buttons in the manual - rest are clear but the +drop isn't. Some characters get max damage with this (what's that for?), but some characters don't get the max dmg for all weapons. How do I export images to another campaign and keeping their grouping?
Is there a way to disable the "Spend x of your y luck to succeed" prompts? We're not using that rule as it's too pulpy.
Where is the desktop background image and decal situated? I'd like to change them to Achtung! Cthulhu ones.
Combat tracker monster visibility is still the counter-intuitive way: it shows green when the monster is not visible, which is opposite the expected behavior. I've messed up surprise encounters more than once because of this.
The extremely obtuse UI remains, but I guess that's not the fault of the ruleset. The Reference section in Library should be clearer. I believe the "Call of Cthulhu 7e" should be "Keeper reference" and "CoC 7e Reference" should be "Investigator Reference". They also seem to duplicate some tables from the "Game System" section.
When adding a new skill, the UI scrolls to the top. When starting to type the new skill, the skill and cursor automatically go to the correct place within the list - but can end up off-screen. Would be better if the screen/scroll bar would follow the cursor.
I get duplicate entries of the same beasts and monsters, with different groupings. How do I get rid of the duplicates?
When a PC throws a skill, he gets the following result: [SKILL] Dodge (25%) [1d10+1t100]. What do the figures in the brackets mean? GM doesn't see them.
As a GM, I'm really happy to see that monsters have stats as dice rolls, so now I don't get all of the same monster with the same stats (mainly Initiative and HP).
The icons on the right side of the screen are much better than previously, and have a consistent and attractive art style.
What is the +drop icon in the lower left, next to the modifier buttons? I couldn't find an explanation for any of these buttons in the manual - rest are clear but the +drop isn't. Some characters get max damage with this (what's that for?), but some characters don't get the max dmg for all weapons. How do I export images to another campaign and keeping their grouping?
Is there a way to disable the "Spend x of your y luck to succeed" prompts? We're not using that rule as it's too pulpy.
Where is the desktop background image and decal situated? I'd like to change them to Achtung! Cthulhu ones.
Combat tracker monster visibility is still the counter-intuitive way: it shows green when the monster is not visible, which is opposite the expected behavior. I've messed up surprise encounters more than once because of this.
The extremely obtuse UI remains, but I guess that's not the fault of the ruleset. The Reference section in Library should be clearer. I believe the "Call of Cthulhu 7e" should be "Keeper reference" and "CoC 7e Reference" should be "Investigator Reference". They also seem to duplicate some tables from the "Game System" section.
When adding a new skill, the UI scrolls to the top. When starting to type the new skill, the skill and cursor automatically go to the correct place within the list - but can end up off-screen. Would be better if the screen/scroll bar would follow the cursor.
I get duplicate entries of the same beasts and monsters, with different groupings. How do I get rid of the duplicates?
When a PC throws a skill, he gets the following result: [SKILL] Dodge (25%) [1d10+1t100]. What do the figures in the brackets mean? GM doesn't see them.
As a GM, I'm really happy to see that monsters have stats as dice rolls, so now I don't get all of the same monster with the same stats (mainly Initiative and HP).
The icons on the right side of the screen are much better than previously, and have a consistent and attractive art style.