devinnight
November 5th, 2005, 18:16
I had an idea about making the map interface a little more complex while making working with it easier.
This goes into the realm of unlikely but here goes.
I have to screens, then I will describe how I think they could work.
https://www.immortalnights.com/wip/FGmapGUI1.png
https://www.immortalnights.com/wip/FGmapGUI2.png
Ok, so you can now load up to three maps in the same window, or the same map three times. In the screen I have three characters outside the tower and two characters inside.
The characters outside can only see the map that they are on, shown as it exist now with their icon on the tab where the are. The guys inside can only see the inside of the tower.
Acessing the mask or drawing tabs affects the map that is currently viewed and would show the appropriate sub tools for each mode.
Moving characters from one map to the next would require dragging the players smaller icon to the proper tab.
Not sure how the tokens would actually transfer from one map to the next though.
Anyway, just thought I would throw trhe idea out there.
-D
This goes into the realm of unlikely but here goes.
I have to screens, then I will describe how I think they could work.
https://www.immortalnights.com/wip/FGmapGUI1.png
https://www.immortalnights.com/wip/FGmapGUI2.png
Ok, so you can now load up to three maps in the same window, or the same map three times. In the screen I have three characters outside the tower and two characters inside.
The characters outside can only see the map that they are on, shown as it exist now with their icon on the tab where the are. The guys inside can only see the inside of the tower.
Acessing the mask or drawing tabs affects the map that is currently viewed and would show the appropriate sub tools for each mode.
Moving characters from one map to the next would require dragging the players smaller icon to the proper tab.
Not sure how the tokens would actually transfer from one map to the next though.
Anyway, just thought I would throw trhe idea out there.
-D