darrenan
January 30th, 2017, 07:43
Calendar entry: https://www.fantasygrounds.com/calendar/index.xcp?id=2381
Dusk City Outlaws is a game of heists set in the huge fantasy-themed city of New Dunhaven. Each player will play the role of a criminal with a very special set of skills. Together, you will scheme, plan, and pull off a daring heist. The game is currently in Kickstarter (https://www.kickstarter.com/projects/481478805/dusk-city-outlaws?ref=user_menu), and we will be using the print-and-play rules released to backers using the MoreCore ruleset. Characters will be created on the spot, which takes only a few minutes. The game system is extremely rules-light and easy to pick up. I would characterize the game as primarily role-play and strategic planning. There will be some turn-based tactical scenes, but these will be handled via theater of the mind.
I do NOT have an Ultimate License/Subscription, so all players will need to come with their own FG license.
We will be using the fg-con Teamspeak server for communication. This will most definitely NOT be a text-only game!
As this is a playtest, I will be requesting that all players provide feedback on the game system, which I will relay to the creators. GM feedback my way is also much appreciated, the good as well as the bad. I'm always looking to improve my skills as a GM.
Dusk City Outlaws is a game of heists set in the huge fantasy-themed city of New Dunhaven. Each player will play the role of a criminal with a very special set of skills. Together, you will scheme, plan, and pull off a daring heist. The game is currently in Kickstarter (https://www.kickstarter.com/projects/481478805/dusk-city-outlaws?ref=user_menu), and we will be using the print-and-play rules released to backers using the MoreCore ruleset. Characters will be created on the spot, which takes only a few minutes. The game system is extremely rules-light and easy to pick up. I would characterize the game as primarily role-play and strategic planning. There will be some turn-based tactical scenes, but these will be handled via theater of the mind.
I do NOT have an Ultimate License/Subscription, so all players will need to come with their own FG license.
We will be using the fg-con Teamspeak server for communication. This will most definitely NOT be a text-only game!
As this is a playtest, I will be requesting that all players provide feedback on the game system, which I will relay to the creators. GM feedback my way is also much appreciated, the good as well as the bad. I'm always looking to improve my skills as a GM.